Vive Focus Shu Event System

First, the basic configuration

Basic Configuration

 

 

Second, the event system

1, to obtain entry and exit Collider ray target

EventSyatem物体:WaveVR_ControllerInputModule——OnTriggerEnterAndExit(WaveVR_Controller.EDeviceType type, PointerEventData event_data)方法:

		if (event_data.pointerEnter != null)
		{
			if (event_data.pointerEnter.GetComponent<ObjsEvent>())
			{
				event_data.pointerEnter.GetComponent<ObjsEvent>().OnLineExit?.Invoke();
			}
			ExecuteEvents.Execute (event_data.pointerEnter, event_data, ExecuteEvents.pointerExitHandler);
		}

		if (_go != null && event_data.pointerEnter != _go)
		{
			if (_go.GetComponent<ObjsEvent>())
			{
				_go.GetComponent<ObjsEvent>().OnLineEnter?.Invoke();
			}

			event_data.pointerEnter = _go;
			ExecuteEvents.Execute (event_data.pointerEnter, event_data, ExecuteEvents.pointerEnterHandler);
		}

 

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Origin blog.csdn.net/weixin_38239050/article/details/103478145