This question when I race because of various metaphysical error, leading to toss a half, in the last \ (20 \) after just minutes \ (\ ldots \ ldots \)
First of all, this question is too long-winded, but in fact the title is intended to simplify it, we will find. For \ (I \) dimension, removing the start and end path length is \ (. 1-I \) , requires these nodes different from each other. We analyze, \ (i \) dimensional in fact there \ (2 ^ i-2 \ ) nodes, we put them a division, you will find the result is \ (i \) , is that there \ (i \) paths.(More than likely I'm blind in yy)
How to obtain each path it? May all of a sudden think of it is to enumerate and determine whether to repeat with a hash table, but the practice space and time-consuming and expensive, so I have to use a flash method at the time of the game (fireworks)
The general idea is to use a one-dimensional array, the subscript \ (I \) corresponds to a node in the operation path \ (I \) to be changed dimensions . Is initialized to \ (0 \) , corresponding to the first \ (1 \) dimension. After the first operation, it will add \ (1 \) , leaving the path; and, after observation, we find that, \ (I + 1} F_ {\) corresponding to that dimension \ (F_i \) of dimension plus \ (1 \) , you can meet the subject requirements.
But there may be a problem, if you have been added to go, \ (F_i \) sooner or later will exceed \ (the n-\) . How to do? Then take a mold chant! That \ (. 1 + F_ {I} = (F_i +. 1) \ n-MOD \) .
Similarly, the operation to be \ (F_i \ the gets F_i +. 1 \) .
As for the principle of this method, I do not know, just a guess at the game. If anyone dalao want to prove this method, you can look at yourself. If I think of the future proof, it will fill up.
If you have not yet been understood, in conjunction with codes eat better.
AC Code:
#include<bits/stdc++.h>
using namespace std;
long long n,f[65];
long long last; //终点的压缩坐标。
string now; //now 为当前节点的坐标。
long long po(long long x) //手打一个计算幂的函数。
{
long long re=1;
for(register long long i=0;i<x;i++) re*=2;
return re;
}
long long zip(string a) //如题,微改的压缩函数。
{
long long size=a.length();
long long h=0;
for(register long long i=size-1;i>=0;i--)
if(a[i]=='1')
h+=po(i);
return h;
}
int main()
{
cin>>n;
cout<<n<<endl; //n 条路径 。
last=po(n)-1;
for(register long long i=0;i<n;i++)
{
cout<<0<<" "; //起点
for(register long long j=0;j<n;j++)
now+='0'; //这是 now 的初始化,将坐标赋为 0。
for(register long long j=1;j<n;j++)
{
now[f[j]]='1'; //精髓,将需改变的维度改变。
f[j+1]=(f[j]+1)%n; //求出 f[i+1]。
f[j]=(f[j]+1)%n; //为防止下一条路径重复,本身也要改变。
long long g=zip(now);
cout<<g<<" "; //输出压缩后的路径。
}
cout<<last<<endl;
now.clear(); //记住!!!一定要清空。
}
return 0;
}
PS: And this question I always do not understand is: I start the game with cmath pow function to compute power , but would have been three points WA; then cuffed seeking a power function on before (large fog