Python not only to develop the site, reptiles data analysis, in fact he can also write the game, then gave you share with Tankedaizhan code:
PS: A lot of people in the process of learning Python, often because the event did not solve the problem or to give up a good tutorial leading, and I organize it from the foundation of python scripts to web development, reptiles, django, data mining [PDF and so on - need to be into Python full-stack development exchange dress: a long time Wu that while the down stream a thought (digital homonym) conversion can be found, there are new Python tutorial projects can take, do not understand the issues older drivers to solve Oh, and make progress together with mutual supervision
import pygame
import time
import random
from pygame.sprite import Sprite
SCREEN_WIDTH=700
SCREEN_HEIGHT=500
BG_COLOR=pygame.Color(0, 0, 0)
TEXT_COLOR=pygame.Color(255, 0, 0)
class BaseItem(Sprite):
def __init__(self, color, width, height):
# Call the parent class (Sprite) constructor
pygame.sprite.Sprite.__init__(self)
class MainGame():
window = None
my_tank = None
#存储坦克列表
enemyTankList = []
enemyTankCount = 5
myBulletList = []
enemyBulietList = []
explodeList=[]
def __init__(self):
pass
def startGame(self):
print("start game")
pygame.display.init()
MainGame.window=pygame.display.set_mode([SCREEN_WIDTH,SCREEN_HEIGHT])
pygame.display.set_caption("坦克大战")
MainGame.my_tank = Tank(350, 250)
#初始化敌方坦克
self.CreateEnemyTank()
while True:
time.sleep(0.003)
#获取事件
MainGame.window.fill(BG_COLOR)
self.getEvent()
MainGame.window.blit(self.getTextSuface("敌方坦克数量%d"%len(MainGame.enemyTankList)),(10,10))
MainGame.my_tank.displayTank()
self.blitMyBullet()
self.blitEnemyTank()
self.blitEnemyBuliet()
self.blitExplode()
if not MainGame.my_tank.stop :
MainGame.my_tank.move()
pygame.display.update()
pygame.display.flip()
def CreateEnemyTank(self):
top = 100
for i in range(MainGame.enemyTankCount):
left = random.randint(0,600)
speed = 1
enemy= EnemyTank(left, top , speed)
MainGame.enemyTankList.append(enemy)
def blitEnemyTank(self):
for et in MainGame.enemyTankList:
if et.alive:
et.displayTank()
et.randMove()
eb = et.shot()
if eb :
MainGame.enemyBulietList.append(eb)
else:
MainGame.enemyTankList.remove(et)
def blitMyBullet(self):
for myBullet in MainGame.myBulletList:
if myBullet.alive:
myBullet.displayBullet()
myBullet.move()
myBullet.myBullet_hit_enemyTank()
else:
MainGame.myBulletList.remove(myBullet)
def blitEnemyBuliet(self):
for eb in MainGame.enemyBulietList:
if eb.alive:
eb.displayBullet()
eb.move()
else:
MainGame.enemyBulietList.remove(eb)
def blitExplode(self):
for explode in MainGame.explodeList:
if explode.live :
explode.displayExplode()
else:
MainGame.explodeList.remove(explode)
def endGame(self):
print("exit")
exit()
#左上角文字
def getTextSuface(self,text):
pygame.font.init()
#print(pygame.font.get_fonts())
font = pygame.font.SysFont('kaiti',18)
txt = font.render(text, True, TEXT_COLOR)
return txt
def getEvent(self):
#获取所有的事件
eventList= pygame.event.get()
for event in eventList:
if event.type == pygame.QUIT:
self.endGame()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
print("Key LEFT")
MainGame.my_tank.direction='L'
MainGame.my_tank.stop = False
#MainGame.my_tank.move()
elif event.key == pygame.K_RIGHT:
print("Key RIGHT")
MainGame.my_tank.direction = 'R'
MainGame.my_tank.stop = False
#MainGame.my_tank.move()
elif event.key == pygame.K_UP:
print("Key UP")
MainGame.my_tank.direction = 'U'
MainGame.my_tank.stop = False
#MainGame.my_tank.move()
elif event.key == pygame.K_DOWN:
print("Key DOWN")
MainGame.my_tank.direction = 'D'
MainGame.my_tank.stop = False
#MainGame.my_tank.move()
elif event.key == pygame.K_SPACE:
print("Fire")
myBullet = Bullet(MainGame.my_tank)
MainGame.myBulletList.append(myBullet)
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP or event.key == pygame.K_DOWN or event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
MainGame.my_tank.stop = True
class Tank(BaseItem):
def __init__(self, left, top):
self.images = {
'U': pygame.image.load("imgs/p1tankU.gif"),
'D': pygame.image.load('imgs/p1tankD.gif'),
'L': pygame.image.load('imgs/p1tankL.gif'),
'R': pygame.image.load('imgs/p1tankR.gif')
}
self.direction = 'D'
self.image = self.images[self.direction]
self.rect = self.image.get_rect()
self.rect.left = left
self.rect.top = top
self.stop = True
self.speed = 1
def move(self):
if self.direction == 'L':
if self.rect.left >0 :
self.rect.left -= self.speed
elif self.direction == 'U':
if self.rect.top > 0:
self.rect.top -= self.speed
elif self.direction == 'D':
if self.rect.top +self.rect.height <SCREEN_HEIGHT :
self.rect.top += self.speed
elif self.direction == 'R':
if self.rect.left + self.rect.width < SCREEN_WIDTH:
self.rect.left += self.speed
def shot(self):
num = random.randint(1,1000)
if num < 7 :
return Bullet(self)
def displayTank(self):
self.image = self.images[self.direction]
MainGame.window.blit(self.image,self.rect)
class MyTank(Tank):
def __init__(self):
pass
class EnemyTank(Tank):
def __init__(self,left,top,speed):
self.images={
'U': pygame.image.load("imgs/enemy1U.gif"),
'D': pygame.image.load('imgs/enemy1D.gif'),
'L': pygame.image.load('imgs/enemy1L.gif'),
'R': pygame.image.load('imgs/enemy1R.gif')
}
self.direction = self.randDirection()
self.image=self.images[self.direction]
self.rect = self.image.get_rect()
self.rect.left = left
self.rect.top = top
self.speed = speed
self.flag = True
self.setp = 10
self.alive = True
def randDirection(self):
num = random.randint(1,4)
if num == 1:
return 'U'
elif num == 2:
return 'D'
elif num == 3:
return 'L'
elif num == 4:
return 'R'
def randMove(self):
if self.setp <= 0:
self.direction = self.randDirection()
self.setp = random.randint(60,140)
else:
self.move()
self.setp -= 1
class Bullet(BaseItem):
def __init__(self,tank):
self.image = pygame.image.load("imgs/enemymissile.gif")
self.direction = tank.direction
self.rect = self.image.get_rect()
if self.direction == 'U':
self.rect.left = tank.rect.left + (tank.rect.width-self.rect.width)/2
self.rect.top = tank.rect.top - self.rect.height
elif self.direction == 'D':
self.rect.left = tank.rect.left + tank.rect.width / 2 - self.rect.width / 2
self.rect.top = tank.rect.top + tank.rect.height
elif self.direction == 'L':
self.rect.left = tank.rect.left - self.rect.width / 2 - self.rect.width / 2
self.rect.top = tank.rect.top + tank.rect.width / 2 - self.rect.width / 2
elif self.direction == 'R':
self.rect.left = tank.rect.left + tank.rect.width
self.rect.top = tank.rect.top + tank.rect.width / 2 - self.rect.width / 2
self.speed = 2
self.alive = True
def move(self):
if self.direction == 'U':
if self.rect.top > 0:
self.rect.top -= self.speed
else:
self.alive=False
elif self.direction == 'R':
if self.rect.left + self.rect.width < SCREEN_WIDTH:
self.rect.left += self.speed
else:
self.alive=False
elif self.direction == 'D':
if self.rect.top + self.rect.height < SCREEN_HEIGHT:
self.rect.top += self.speed
else:
self.alive=False
elif self.direction == 'L':
if self.rect.left > 0:
self.rect.left -= self.speed
else:
self.alive=False
def displayBullet(self):
MainGame.window.blit(self.image,self.rect)
print(self.rect.left)
print(self.rect.top)
def myBullet_hit_enemyTank(self):
for enemyTank in MainGame.enemyTankList:
if pygame.sprite.collide_rect(enemyTank,self):
enemyTank.alive = False
self.alive = False
explode = Explode(enemyTank)
#displayExplode()
MainGame.explodeList.append(explode)
class Wall():
def __init__(self):
pass
def display(self):
pass
class Explode():
def __init__(self, tank):
self.rect= tank.rect
self.images=[
pygame.image.load("imgs/blast0.gif"),
pygame.image.load("imgs/blast1.gif"),
pygame.image.load("imgs/blast2.gif"),
pygame.image.load("imgs/blast3.gif"),
pygame.image.load("imgs/blast4.gif"),
]
self.step = 0
self.image = self.images[self.step]
self.live = True
def displayExplode(self):
if self.step < len(self.images):
self.image = self.images[self.step]
self.step += 1
MainGame.window.blit(self.image,self.rect)
else:
self.live = False
self.step = 0
class Music():
def __init__(self):
pass
def play(self):
pass
if __name__ == '__main__':
MainGame().startGame()
Those are the times to share. Also a lot of people in the process of learning Python, often encounter the problem can not be resolved because of good tutorial or not to give up leading, and I organize it from python to script-based web development, reptiles, django, data mining, etc. [PDF, etc. ] needs can enter Python full-stack development exchange dress: a long time Wu that while the down stream a thought (digital homonym) conversion can be found, there are new Python tutorial projects can take, do not understand the issues older drivers to solve Oh , mutual supervision and common progress with the
article text and pictures from the network with their own ideas, only to learn, exchange, not for any commercial purposes, belongs to original author, if any questions, please contact us for treatment.