Lua base (C # differences) Three

An analog implementation classes and objects

  •  The role of the role of self keyword and C # among this key is similar, both object that represents the current "class"
  • Calling a method with a colon ":"
--初始化表(类)
Person = {name, age}

--模拟构造方法,(可以在该方法中初始化对象字段)
function Person:New()
    --初始化一个新表(对象)
    local obj = {}
    --将当前类作为新表的元表
    setmetatable(obj, Person)
    --设置索引,使新表能访问到旧表
    Person.__index = Person
    --当调用New方法时,返回新表(实例化对象)
    return obj
end

--模拟一个方法
function Person:Show()
    print(self.name, self.age)
end
return Person

--实例化对象
PersonObj = Person.New()
PersonObj.name = "AA"
PersonObj.age = 20
--调用方法用冒号“:”,否则访问不到self
PersonObj:Show()

inherit

Animal = {name}

function Animal:New(name)
    local obj = {}
    setmetatable(obj,self)
    self.__index = self
    self.name = name
    return obj
end

function Animal:Show()
   print("我是动物:" .. self.name)
end

---------继承-----------

--子类继承父类
--(调用New方法,创建新表(类),Bird中的方法才能访问到Animal中的字段)
Bird = Animal:New()

--子类构造方法
function Bird:New(name)
    --继承类Animal(调用New方法,创建新表(类),并初始化)
    local obj = Animal:New(name)
    setmetatable(obj,Bird)
    Bird.__index = Bird
    return obj
end

function Bird:Eat(food)
    print(self.name .. "吃:" .. food)
end

birdObj = Bird:New("鸟")
birdObj:Eat("米")

 

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