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table of Contents
Renderings
And an upper end service in conjunction with the transceiver
Manual Readings
bind binding:
For UDP nested keywords, after binding, whenever a UDP data table reaches the specified address or designated port, readRead () signal will be transmitted!
readRead():
Each time new data is read from the current read channel device, this signal will be issued. It is sent only when new data is available again, for example when a new payload network data arrives at the network sockets, or when a new block of data when attached to the device.
This signal can not be recursive transmit (what signals can transmit a recursive ??)
Note If you re-enter the event loop or call waitForReadyRead () in a tank connected to readyRead () signal, the signal will not be re-issued (although waitForReadyRead () may still return true).
If you re-enter the event loop in a tank connected to readyRead () signal or call waitForReadyRead (), the signal will not be re-issued (although waitForReadyRead () may still return true).
Routine
udpclient.h
#ifndef UDPCLIENT_H
#define UDPCLIENT_H
#include <QDialog>
#include <QVBoxLayout>
#include <QTextEdit>
#include <QPushButton>
#include <QUdpSocket>
#include <QMessageBox>
#include <QHostAddress>
class UDPClient : public QDialog
{
Q_OBJECT
public:
UDPClient(QWidget *parent = nullptr);
~UDPClient();
public slots:
void CloseBtnClicked();
void dataRecieved();
private:
//布局控件
QTextEdit *ReciveTextEdit;
QPushButton *CloseBtn;
QVBoxLayout *mainLayout;
//网络控件
int port;
QUdpSocket *udpSocket;
};
#endif // UDPCLIENT_H
udpclient.cpp
#include "udpclient.h"
UDPClient::UDPClient(QWidget *parent)
: QDialog(parent)
{
setWindowIcon(QIcon("icon.png"));
setWindowTitle(QStringLiteral("UDP客户端"));
//布局设计
ReciveTextEdit = new QTextEdit(this);
CloseBtn = new QPushButton(this);
CloseBtn->setText(QStringLiteral("关闭"));
mainLayout = new QVBoxLayout(this);
mainLayout->addWidget(ReciveTextEdit);
mainLayout->addWidget(CloseBtn);
//关闭事件关联
connect(CloseBtn,SIGNAL(clicked()),this,SLOT(CloseBtnClicked()));
//网络参数设定,UDP端口参数设定
quint16 port = 5555;
udpSocket = new QUdpSocket(this);
//数据事件关联
connect(udpSocket,SIGNAL(readRead()),this,SLOT(dataRecived()));
bool result = udpSocket->bind(port);//绑定到指定的端口上
if(!result){//如果错误返回
QMessageBox::information(this,QStringLiteral("错误!"),QStringLiteral("UDP出现了错误!"));
return;
}
}
UDPClient::~UDPClient()
{
}
//关闭按键事件
void UDPClient::CloseBtnClicked(){
close();
}
void UDPClient::dataRecieved(){
while (udpSocket->hasPendingDatagrams()) {//判断数据报表是否有效
QByteArray datagram;
datagram.resize(udpSocket->pendingDatagramSize());
udpSocket->readDatagram(datagram.data(),datagram.size());
QString msg = datagram.data();
ReciveTextEdit->insertPlainText(msg);//写入返回的数据
}
}