setViewMatrixAsLookAt: Set viewMatrix, the equivalent of how to position the camera
Parameters: void setViewMatrixAsLookAt (const osg :: Vec3d & eye, const osg :: Vec3d & center, const osg :: Vec3d & up);
eye: indicates the position of the camera,
center: represents the center point of the camera to see,
up: indicate which direction is a positive direction
eye and two center points is subtracted viewdireciton
eye point to be able to see the image behind the center point under normal circumstances.
camera->setViewMatrixAsLookAt(osg::Vec3f(0.0f, -10.0f, 0.0f), osg::Vec3f(0.0f, 0.0f, 0.0f), osg::Vec3f(0.0f, 0.0, 1.0f));
OSG is because the right-handed coordinate system, x-axis to the right, the Z-axis,
But if the point up to -1,
camera->setViewMatrixAsLookAt(osg::Vec3f(0.0f, -10.0f, 0.0f), osg::Vec3f(0.0f, 0.0f, 0.0f), osg::Vec3f(0.0f, 0.0, -1.0f));
Then the coordinate system would look like the following
Also, if the viewer is set robots, these functions will not work:
m_viewer->setCameraManipulator(m_manipulatorManager);
Such calls setViewMatrixAsLookAt no effect.