date | version | Explanation | Author |
---|---|---|---|
2019-8-7 | 1.0 | The initial version of the document | Li Jun |
Resources Caton
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Synchronous loading is not allowed to load the non-synchronous load resource
configuration table preloaded first day only -
While controlling the number of instances of asynchronous framing instantiation instantiated and initialized framing ShaderVariant collection warmup loading pre instantiated
ui rebuild
- Static and dynamic separation
- scrollview content加canvas
- If there is a list of animations for each item plus canvas
onion prefab
Split sub-interface
shader svc
Garbage Collection
Adjust parameters to optimize memory allocation, reducing lua c # garbage collection frequency and
remove resources.unlodunusedassets
modify program scene, from unity to file prefab
Buffer queue
- asset cache
- gameobject Cache
- lua object cache