Modified versions of the generations
Modular design
using System; using System.Collections.Generic; using UnityEngine; public class Entity { public static Dictionary<Type, object> compDic = new Dictionary<Type, object>(); /// <summary> /// 添加组件 /// </summary> /// <typeparam name="T"></typeparam> /// <returns></returns> public static T AddComp<T>() where T : new() { Type type = typeof (T); T T = (T) the Activator.CreateInstance (type); IF (! compDic.ContainsKey (type)) { compDic.Add (type, T); } the else { Debug.LogError ( " can not add components " ); } return T; } /// <Summary> /// Add MonoBehaviour component script hanging in the scene /// </ Summary> /// <typeParam name =" T "> </ typeParam> // / <Returns> </ Returns> public static T AddMonoComp <T>() where T : MonoBehaviour { Type type = typeof (T); T t = UnityEngine.Object.FindObjectOfType<T>(); if (t == null) { GameObject go = new GameObject(typeof(T).ToString()); t = go.AddComponent<T>(); } if (!compDic.ContainsKey(type)) { compDic.Add(type, t); } else { Debug.LogError("不能重复添加组件"); } return t; } /// <summary> /// 获取组件 /// </summary> /// <typeparam name="T"></typeparam> /// <returns></returns> public static T GetComp<T>() { Type type = typeof (T); try { return (T)compDic[type]; } catch (Exception e) { Debug.LogError(e); throw; } } }
using System; using System.Collections.Generic; using UnityEngine; public class EntityMono : MonoBehaviour { public Dictionary<Type, object> compDic = new Dictionary<Type, object>(); /// <summary> /// 添加组件 /// </summary> /// <typeparam name="T"></typeparam> /// <returns></returns> public T AddComp<T>() where T : new() { Type type = typeof(T); T T = (T) the Activator.CreateInstance (type); IF (! CompDic.ContainsKey (type)) { compDic.Add (type, T); } the else { Debug.LogError ( " can not add components " ); } return T; } /// <Summary> /// Add MonoBehaviour component script hanging in the scene /// </ Summary> /// <typeParam name = "T"> </ typeParam> /// <Returns> </ Returns> public T AddMonoComp <T> () WHERE T: MonoBehaviourMonoBehaviour { Type type = typeof (T); T t = UnityEngine.Object.FindObjectOfType<T>(); if (t == null) { GameObject go = new GameObject(typeof(T).ToString()); t = go.AddComponent<T>(); } if (!compDic.ContainsKey(type)) { compDic.Add(type, t); } else { Debug.LogError("不能重复添加组件"); } return t; } /// <summary> /// 获取组件 /// </summary> /// <typeparam name="T"></typeparam> /// <returns></returns> public T GetComp<T>() { Type type = typeof (T); try { return (T)compDic[type]; } catch (Exception e) { Debug.LogError(e); throw; } } }
Examples