The game server process architecture of a communication coroutine many switching functions simply changing the execution stack does not involve the user and kernel mode transition, also relates to a context switch,

 

The game server architecture as much as the process of communication

https://gameinstitute.qq.com/community/detail/124098

 

https://www.zhihu.com/question/23508968

The game server What is the difference with ordinary server?

 

Game Development TCP, UDP, HTTP, WebSocket 4 network protocols contrast

 https://gameinstitute.qq.com/community/detail/127562

 

https://www.jianshu.com/p/4eb37c16c699

Real-time networked gaming background services and technology selection challenge (network access articles)

Coroutine switch functions simply changing the execution stack does not involve the user and kernel mode transition, also relates to context switching, far less than the cost of the process / thread switch. Although the concept of coroutines had been made, as in recent years a growing number of languages ​​(go, Haskell) Built-in support for coroutines was only known to the developers, greatly optimizing the developers programming experience coroutine, in sync order to quickly provide programming style program logic further has multiplexed asynchronous programming IO performance.


 

 

 

 

 

 

 

 
 

 

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Origin www.cnblogs.com/yuanjiangw/p/12038340.html