1, design patterns - Chapter One

GoF23
1, the designer's mind into thinking all kinds of learning and work, a higher level of
  Create schema:
    singleton, factory pattern, abstract factory model, the builder pattern, prototype model
  structural model:
   adapter mode, bridge mode, decorative patterns, combined mode, the appearance model, Flyweight,
   proxy mode
  Behavioral patterns:
   Template Method mode, command mode, the iterator pattern, observer pattern,
intermediary model, the memo mode, the interpreter pattern, state pattern, strategy pattern than,
accusing chain model, the visitor mode

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Origin www.cnblogs.com/zwyzwy/p/11831297.html