Import Cocos from cocos.actions Import * class the HelloWorld (cocos.layer.ColorLayer): # ColorLayer having a background color into subclasses DEF the __init__ (Self): # R & lt, G, B, A blue super (HelloWorld, self). the __init__ (64, 64, 224, 255 ) # to tag label = cocos.text.Label ( ' hellow, Action ' , font_name = ' Times New Roman ' , FONT_SIZE = 32 , anchor_x = ' Center ' , anchor_y = ' Center ' ) label.position = 320., 240 self.add (label) # sprite Sprite object is the sprite was dropped cocos.sprite.Sprite = ( ' cat.png ' ) # sprite placed on the screen central is the default location (0,0) sprite.position = 320., 240 # wizard to 3 times, default scale property. 1 sprite.scale = 3 # sprite is added as a child to the top of the label, the default value of z is 0 self.add (the sprite was dropped, Z =. 1 ) # scaled objects within two seconds three times, duration: duration scale = scaleBy (3, duration = 2 ) # Tab scaled three times within 2 seconds, and then reduced three times within 2 seconds, these two operations are repeatedly performed # the Repeat: Repeat label.do (the Repeat (Scale + Reverse (Scale))) # wizard first reduction reamplified sprite.do (the Repeat (Reverse (Scale) + Scale)) DEF main (): # initialization director cocos.director.director.init () hello_layer = the HelloWorld () # perform 360-degree rotation operation within 10 seconds hello_layer.do (RotateBy (360, DURATION = 10 )) # create a scene main_scene = cocos.scene.Scene (hello_layer) cocos.director.director.run (main_scene) IF the __name__ ==' __Main__ ' : main ()