[Development]] ES6 distal promise attribute animation package js

Here is what I wrote demo source code:

You can be copied directly with the browser to open to see the effect oh;
<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <title></title>
        <style type="text/css">
            #box{
                width: 50px;
                height: 50px;
                background: red;
                position: absolute;
                left: 0;
                top: 0;
            }
        </style>
    </head>
    <body>
        <div id="box"></div>
       <script type="text/javascript">
           //利用es6 new Promise
            function movePromise(obj,attr,target,duration){
             return new Promise((res,rej)=>{
                 var b = parseInt(getComputedStyle(obj)[attr]);
                 var c= target - b;
                 var d = duration;
                 var temp = new Date().getTime();
                 var timer = setInterval(function(){
                     var t = new Date().getTime()-temp;
                     if(t>=d){
                         clearInterval(timer);
                         t=D; 
                     }     
                 var V = C / B + T D *; 
                 obj.style [attr] = V + 'PX' ;
                  IF (T === D) { 
                     RES () 
                 } 
             }, 20 is ) 
         }) 
         } 
         // with Promise after the package may increase infinitely trajectory animation, concise code 
         movePromise (Box, "width", 200,500 ) 
         .then (() => movePromise (Box, "left", 300, 100 )) 
         .then (() => movePromise (Box, "Top", 300, 100 )) 
         .then (() => movePromise (Box, "height", 300, 100 )) 
         .then (()=>movePromise(box,"top",100,300))
         .then(()=>movePromise(box,"top",200,300))
         .then(()=>movePromise(box,"top",150,300))
       </script>
    </body>
</html>

As the source animation track:

--- --- rightward moved downwardly moved upwardly increased --- - --- moved upward downward movement (movement time can own control)

 

Guess you like

Origin www.cnblogs.com/xiaohuizhang/p/11721364.html