Core: with MD5.ComputeHash to determine whether there are duplicate files
With AssetImporter (resource importer) to filter file types
using System.Collections; using UnityEngine; using UnityEditor; using System.Security.Cryptography; using System; using System.IO; using System.Collections.Generic; public class CheckRepeatElement { [MenuItem ( "Tools / Find duplicates map")] static void ReportTexture() { Dictionary<string,string> md5dic = new Dictionary<string, string> (); // find all suffixes in Assets / Resources directory for the file GUID perfabs string[] paths = AssetDatabase.FindAssets("t:prefab",new string[]{"Assets/Resources"}); foreach (var prefabGuid in paths) { string prefabAssetPath = AssetDatabase.GUIDToAssetPath(prefabGuid); // recursive lookup dependence string[] depend = AssetDatabase.GetDependencies (prefabAssetPath,true); for (int i = 0; i < depend.Length; i++) { string assetPath = depend [i]; AssetImporter importer = AssetImporter.GetAtPath(assetPath); // maps and models to meet the resource if (importer is TextureImporter || importer is ModelImporter) { // add the text path and resource path connection string md5 = GetMD5Hash(Path.Combine(Directory.GetCurrentDirectory(),assetPath)); string path; if (!md5dic.TryGetValue (md5, out path)) { md5dic [md5] = assetPath; }else { if (path != assetPath) { Debug.LogFormat ( "{0} {1} duplication of resources!", Path, assetPath); } } } } } } static string GetMD5Hash(string filePath) { MD5 md5 = new MD5CryptoServiceProvider(); return BitConverter.ToString(md5.ComputeHash(File.ReadAllBytes(filePath))).Replace("-", "").ToLower(); } }