---- design pattern singleton

Design Patterns

A, singleton

1. What is a singleton?

Singleton, refers to the entire software life cycle of the system, the object of a class start to finish only one object.

There are many ways to create a singleton, one by one analysis of the following:

2. starving formula

package com.pattern.design.singleton.type1;

/**
 * @author dingding
 *
 */
public class SingletonTest1 {
    
    public static void main(String[] args) {
        Singleton singleton = Singleton.getInstance();
        Singleton singleton2 = Singleton.getInstance();
        System.out.println(singleton == singleton2);
        System.out.println(singleton.hashCode() == singleton2.hashCode());
    }

}

// 恶汉式,静态变量
// 在类加载的同时就创建实例,保证了线程的安全
// 缺点:如果类对象一直未使用,会造成内存的浪费

class Singleton {

    // 1.私有化构造方法
    private Singleton() {

    }

    // 2.本类内部构造对象实例
    private static final Singleton singleton = new Singleton();

    // 3.对外提供一个公有的静态方法,返回实例对象
    public static Singleton getInstance() {
        return singleton;
    }

}

3. starving formula (static code block)

package com.pattern.design.singleton.type2;

/**
 * @author dingding
 *
 */
public class SingletonTest2 {
    
    public static void main(String[] args) {
        Singleton singleton = Singleton.getInstance();
        Singleton singleton2 = Singleton.getInstance();
        System.out.println(singleton == singleton2);
        System.out.println(singleton.hashCode() == singleton2.hashCode());
    }

}

// 恶汉式,代码块中构造对象实例
// 在类加载的同时就创建实例,保证了线程的安全
// 缺点:如果类对象一直未使用,会造成内存的浪费

class Singleton {

    // 1.私有化构造方法
    private Singleton() {

    }
    
    private static Singleton singleton = null;

    // 2.代码块中构造对象实例
    static{
        singleton = new Singleton();
    }

    // 3.对外提供一个公有的静态方法,返回实例对象
    public static Singleton getInstance() {
        return singleton;
    }

}

4. lazy man's (thread safe)

package com.pattern.design.singleton.type2;

/**
 * @author dingding
 *
 */
public class SingletonTest2 {
    
    public static void main(String[] args) {
        Singleton singleton = Singleton.getInstance();
        Singleton singleton2 = Singleton.getInstance();
        System.out.println(singleton == singleton2);
        System.out.println(singleton.hashCode() == singleton2.hashCode());
    }

}

// 恶汉式,代码块中构造对象实例
// 在类加载的同时就创建实例,保证了线程的安全
// 缺点:如果类对象一直未使用,会造成内存的浪费

class Singleton {

    // 1.私有化构造方法
    private Singleton() {

    }
    
    private static Singleton singleton = null;

    // 2.代码块中构造对象实例
    static{
        singleton = new Singleton();
    }

    // 3.对外提供一个公有的静态方法,返回实例对象
    public static Singleton getInstance() {
        return singleton;
    }

}   

The lazy formula (thread-safe, synchronization method)

package com.pattern.design.singleton.type4;

/**
 * @author hp
 *
 */
public class SingletonTest4 {

}


// 懒汉式,线程安全
// 缺点:getInstance方法加了锁,在多线程场景中,需要等待,效率不高
class Singleton {
    private static Singleton single;

    private Singleton() {

    }

    public static synchronized Singleton getInstance() {
        if (single == null) {
            single = new Singleton();
        }
        return single;
    }

}

6. lazy formula (sync block, thread-safe)

package com.pattern.design.singleton.type5;

/**
 * @author hp
 *
 */
public class SingletonTest5 {

}

// 懒汉式,同步代码块
// 缺点:该方法和方法4一样,并没有能解决线程安全的问题
class Singleton {
    private static Singleton singleton;

    private Singleton() {

    }

    public static Singleton getInstance() {
        if (singleton == null) {
            synchronized (Singleton.class) {
                singleton = new Singleton();
            }
        }
        return singleton;
    }

}

7. lazy man's (double-check, thread-safe, recommended)

public class SingletonTest6 {

}

// 双重检查
// 解决了线程安全性、懒加载问题,推荐使用

class Singleton {
    private static volatile Singleton singleton;

    private Singleton() {

    }

    public static Singleton getInstance() {
        if (singleton == null) {
            synchronized (Singleton.class) {
                if (singleton == null) {
                    singleton = new Singleton();
                }
            }
        }
        return singleton;
    }
}

8. The lazy man's (static inner classes, safety, recommended)

package com.pattern.design.singleton.type7;

/**
 * @author hp
 *
 */
public class SingletonTest7 {

}

//懒汉式(静态变量)
//外部类加载时,不会加载内部类;调用getInstance方法时,会加载内部类
//推荐使用,解决了懒加载和线程安全的问题

class Singleton {
    private Singleton() {

    }

    private static class SingletonInstance {
        private static final Singleton INSTANCE = new Singleton();
    }

    public static Singleton getInstance() {
        return SingletonInstance.INSTANCE;
    }

}

9. An enumerated (thread-safe, recommended)

package com.pattern.design.singleton.type8;

/**
 * @author hp
 *
 */
public class SingletonTest8 {

    public static void main(String[] args) {
        Singleton singleton = Singleton.INSTANCE;
        Singleton singleton2 = Singleton.INSTANCE;
        
        System.out.println(singleton == singleton2);
        System.out.println(singleton.hashCode() == singleton2.hashCode());
    }
    
}

/**
 * 
 * 枚举类型实现单例模式
 * 优点:不仅可以避免多线程的同步问题,而且可以防止反序列化创新创建新的对象
 *      推荐使用
 */
enum Singleton{
    INSTANCE;
}

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Origin www.cnblogs.com/lfdingye/p/11605326.html