Fire Balls 11-- platform combinations, the scene of beautification

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aims

  • A combination platforms
  • Landscaping scene

A combination platforms

  • First, let's create a click PlatFormRig Cube in its children

  • Suitable adjust the size of the position shown in:

  • PlatFormRig and save as a preform, after completion of the drag PlatFormRig to a scene, and the rotation angle to their satisfaction, as shown:

  • Then we create an empty GameObject Rename Level1 coordinates and reset, all objects in the scene are set to his child nodes, and save the preform, as shown:

Landscaping scene

  • First we import the resource pack to our folder (there is not clear where to download the resource package plus group of students can acquire 544,165,366 find Alice teacher), after dragging the resource pack will pop up a window
  • Then we click on the bottom right of import wait for the file import is complete, the import is complete we first made our first scene saved and then locate the folder StylizedWaterShader following Example folder, and then locate and open the folder underneath Lighthousescene scene Scene file, then right a new space GameObject Env and rename all objects in the scene underneath (except Camera) Env dragged to the bottom:
  • Env and save as a preform, and close the scene (no need to save), and then open the scene and we just make good the Env dragged into the scene, and then set the coordinates to make themselves look beautiful and feel.

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Origin www.cnblogs.com/raymondking123/p/11526027.html