[C ++, Basic] C ++ constructor global object destructors sequence

ObjDef.h

/*
 *
 * Date: 2019.09.07
 *
 */

#ifndef _H_H_OBJ_DEF_H_H_
#define _H_H_OBJ_DEF_H_H_

#include <iostream>

class ObjA
{
public:
    ObjA() { std::cout << "Construct ObjA" << std::endl; }
    ~ObjA() { std::cout << "Destruct ObjA" << std::endl;  }
};

class ObjB
{
public:
    ObjB() { std::cout << "Construct ObjB" << std::endl; }
    ~ObjB() { std::cout << "Destruct ObjB" << std::endl; }
};

class ObjC
{
public:
    ObjC() { std::cout << "Construct ObjC" << std::endl; }
    ~ObjC() { std::cout << "Destruct ObjC" << std::endl; }
};

#endif

main.cpp

/*
 *
 * Date: 2019.09.07
 *
 */

#include <iostream>

#include "ObjDef.h"

ObjA a;
ObjB b;
ObjC c;

int main()
{
    std::cout << "Hello World" << std::endl;
    return 0;
}

Results of the

 

 

 in conclusion:

 Global object initialization sequence and the opposite sequence destructor.

 May be performed in a data structure stack appreciated advanced after the first call initialization, after calling the destructor.

 Local object initialization sequence destructor, consistent with the global object.

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Origin www.cnblogs.com/AiLun/p/11482784.html