Observer Pattern Observer
Broadcast mechanism
Scene: multiple observers - to be notified change
CS when the characters moving coordinate changes, updated coordinates on the map for everyone
Core: When the target object (Subject) status value changes, the need to promptly inform all observers (Observer), to enable them to respond
Development of common scenarios:
- chat room procedures, the server forwards to all clients
- online games (multiplayer), the server will distribute each player's status
-E-mail Subscriptions
-Servlet, the sensing mechanism
The broadcast mechanism -Android
-JDK of AWT event handling model, delegate event model observer mode (Delegation Event Model) based on (event source ------ target object, event listeners ------ observer)
- Jingdong Mall, a mass merchandise discount information
public class Subject {
//被观察者队伍
protected List<Observer> observers=new ArrayList<>();
public void addObserver(Observer obs) {
observers.add(obs);
}
public void removeObserver(Observer obs) {
observers.remove(obs);
}
//通知所有被观察者的状态更新
public void notifyAllObserve() {
for(Observer obs:observers) {
obs.update();
}
}
}
class ConcreteSub extends Subject{
private int state;
public int getState() {
return state;
}
public void setState(int state) {
this.state = state;
this.notifyAllObserve();
}
}
void update();
}
class ObserverA implements Observer{
private int myState;
private Subject sub;
public ObserverA(Subject sub) {
this.sub = sub;
}
public void update() {
myState=((ConcreteSub)sub).getState();
System.out.println("状态已更新");
}
}
public static void main(String[] args) {
ConcreteSub sub=new ConcreteSub();
ObserverA obs1=new ObserverA(sub);
ObserverA obs2=new ObserverA(sub);
ObserverA obs3=new ObserverA(sub);
//添加到被观察者队伍
sub.addObserver(obs1);
sub.addObserver(obs2);
sub.addObserver(obs3);
sub.setState(1000);
}
}
private int state;
public void set(int s) {
state=s;
setChanged();
this.notifyObservers();
}
public int getState() {
return state;
}
public void setState(int state) {
this.state = state;
}
}
private int myState;
@Override
public void update(Observable o, Object arg) {
myState=((ConcreteSubject)o).getState();
}
public int getMyState() {
return myState;
}
public void setMyState(int myState) {
this.myState = myState;
}
public static void main(String[] args) {
ConcreteSubject cs=new ConcreteSubject();
ObserverA obs1=new ObserverA();
ObserverA obs2=new ObserverA();
ObserverA obs3=new ObserverA();
//添加至队伍中
cs.addObserver(obs1);
cs.addObserver(obs2);
cs.addObserver(obs3);
cs.set(100);
System.out.println(obs1.getMyState());
System.out.println(obs2.getMyState());
System.out.println(obs2.getMyState());
}
}