Physical components of the system

Physical components of the system (ECS) is the core technique Unity guide data stack. As the name suggests, ECS has three main sections:

  • Entity - an entity or thing filling your game or program
  • Components - Data associated with your entity, but the data itself rather than an entity organized. (Such differences in the organization-oriented and object-oriented one of the key differences between design data.)
  • The system - the component data is converted to its next state from its current state logic - for example, since the previous system may be multiplied by a time interval to update the position of its speed through all the mobile entity.

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Origin www.cnblogs.com/longsl/p/11318723.html