Doubts the Bezier curve in mathematica
Due
Because of work needs to Bezier curve as the characters that appear in the line, so the game design in a number of curves; for the control points> Bezier curve Discover the different practice and game shows
For the control point 50,1400 path3 is {{}, {600,813}, {- 400,628}, {110,296}, {440,136}, {192}} -105
* Path game
* Mathematica there are different
First direct commands as Bezier
Graphics[{BezierCurve[pts3], Green, Line[zon], Black, Point[zon]},
Axes -> True]
Obtain the following graphic
This is explained as follows for administration mathematica
And gives two overlapped manner smoothing, and therefore it is considered inaccurate deprecated
Strange b-spline
There is a b-spline curve is a function of the mathematica , the function is defined as
Non-Uniform Rational B-Spline curve looks like a Bezier curve associated with, but any contact is currently unknown
treated with b-spline curve a smooth curve obtained path3
Code
Graphics[{BSplineCurve[pts3, SplineKnots -> Automatic], Green,
Line[zon]}]
But still there is a big gap between the particular region of the outer mathematica zon there are two curved portions of the drawing
Currently there are three doubts
- B-spline and Bezier distinction in which
- mathematica whether the multi-order Bezier curve is a simple splicing
- What is the relationship between the present generation example is given of a multi-stage mathematica Bezier curve