#### display character classes
#coding=utf-8
import pygame
import random
class gameSprite(pygame.sprite.Sprite):
def __init__(self, image_name, speed=1):
super().__init__()
font = pygame.font.SysFont('Consolas',40)
rtext = font.render(bytes(image_name, encoding='utf-8'), False, (random.randint(1, 254), random.randint(0, 255), random.randint(0, 255)))
self.image = rtext
self.speed = speed
self.rect = self.image.get_rect()
def update(self, *args):
self.rect.y += self.speed
def setSpeed(self, speed):
self.speed = speed
## cycles main function
#coding=utf-8
import pygame
import random
from plane_sprites import *
pygame.init()
clock = pygame.time.Clock()
screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
listSprite = []
for nIndex in range(1000):
spriteTemp = gameSprite(chr(random.randint(48, 122)),random.randint(5, 100))
spriteTemp.rect.x = random.randint(0, 1920)
listSprite.append(spriteTemp)
char_group = pygame.sprite.Group(listSprite)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
for nIndex in range(1000):
spriteTemp = listSprite[nIndex]
if spriteTemp.rect.y > 1080 :
spriteTemp.rect.x = random.randint(0, 1920)
spriteTemp.rect.y = 0
spriteTemp.setSpeed(random.randint(5, 100))
screen.fill((0, 0, 0))
char_group.update()
char_group.draw(screen)
pygame.display.update()
clock.tick(60)