Resource type (xiv)

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Resource is the memory area can be accessed through the Direct3D pipeline. They are an integral piece of the scene. Conservation several data types: geometry, texture, and shading data.

D3D11 and D3D10 different resources:

Here is D3D11 support new data types:

  • Read and write buffers and textures
  • Buffer structure
  • Byte address buffer
  • Consumption and additional buffer
  • Disorderly access buffers and textures

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Origin blog.csdn.net/xiaoyafang123/article/details/89534709