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Resource is the memory area can be accessed through the Direct3D pipeline. They are an integral piece of the scene. Conservation several data types: geometry, texture, and shading data.
D3D11 and D3D10 different resources:
Here is D3D11 support new data types:
- Read and write buffers and textures
- Buffer structure
- Byte address buffer
- Consumption and additional buffer
- Disorderly access buffers and textures