Objective-C Series proficient - 2) and using a structured enumeration

#import <Foundation/Foundation.h>

// --------------------------------------------------
// constants for the different kinds of shapes and their colors

typedef enum {
    kCircle,
    kRectangle,
    kOblateSpheroid
} ShapeType;


typedef enum {
    kRedColor,
    kGreenColor,
    kBlueColor
} ShapeColor;


// --------------------------------------------------
// Shape bounding rectangle

typedef struct {
    int x, y, width, height;
} ShapeRect;


// --------------------------------------------------

// The Shape

typedef struct {
    ShapeType type;
    ShapeColor fillColor;
    ShapeRect bounds;
} Shape;


// --------------------------------------------------
// convert from the ShapeColor enum value to a human-readable name

NSString *colorName (ShapeColor colorName)
{
    switch (colorName) {
        case kRedColor:
            return @"red";
            break;
        case kGreenColor:
            return @"green";
            break;
        case kBlueColor:
            return @"blue";
            break;
    }
    
    return @"no clue";
    
} // colorName


void drawCircle (ShapeRect bounds, ShapeColor fillColor)
{

    NSLog (@"drawing a circle at (%d %d %d %d) in %@",
           bounds.x, bounds.y, 
           bounds.width, bounds.height,
           colorName(fillColor));
    
} // drawCircle


void drawRectangle (ShapeRect bounds, ShapeColor fillColor)
{
    NSLog (@"drawing a rectangle at (%d %d %d %d) in %@",
           bounds.x, bounds.y, 
           bounds.width, bounds.height,
           colorName(fillColor));
    
} // drawRectangle


void drawEgg (ShapeRect bounds, ShapeColor fillColor)
{
    NSLog (@"drawing an egg at (%d %d %d %d) in %@",
           bounds.x, bounds.y, 
           bounds.width, bounds.height,
           colorName(fillColor));
    
} // drawEgg


// --------------------------------------------------
// Draw the shapes

void drawShapes (Shape shapes[], int count)
{
    for (int i = 0; i < count; i++) {
        
        switch (shapes[i].type) {
                
            case kCircle:
                drawCircle (shapes[i].bounds, 
                            shapes[i].fillColor);
                break;
                
            case kRectangle:
                drawRectangle (shapes[i].bounds, 
                               shapes[i].fillColor);
                break;
                
            case kOblateSpheroid:
                drawEgg (shapes[i].bounds, 
                         shapes[i].fillColor);
                break;
        }
    }
    
} // drawShapes


// --------------------------------------------------
// The main function.  Make the shapes and draw them

int main (int argc, const char * argv[]) 
{
    Shape shapes[3];
    
    ShapeRect rect0 = { 0, 0, 10, 30 };
    shapes[0].type = kCircle;
    shapes[0].fillColor = kRedColor;
    shapes[0].bounds = rect0;
    
    ShapeRect rect1 = { 30, 40, 50, 60 };
    shapes[1].type = kRectangle;
    shapes[1].fillColor = kGreenColor;
    shapes[1].bounds = rect1;
    
    ShapeRect rect2 = { 15, 18, 37, 29 };
    shapes[2].type = kOblateSpheroid;
    shapes[2].fillColor = kBlueColor;
    shapes[2].bounds = rect2;
    
    drawShapes (shapes, 3);
    
    return (0);
    
}


operation result:

drawing a circle at (0 0 10 30) in red
drawing a rectangle at (30 40 50 60) in green
drawing an egg at (15 18 37 29) in blue
drawing a triangle at (47 32 80 50) in red

 

Reproduced in: https: //www.cnblogs.com/davidgu/archive/2013/02/20/2918198.html

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Origin blog.csdn.net/weixin_33920401/article/details/93802846