Scale = Vector3 m_BumpRobot.transform.localScale; scale.z = - . 4 ; // mirror inversion x, y, z are m_BumpRobot.transform.localScale = scale;
Scale = Vector3 m_BumpRobot.transform.localScale; scale.z = - . 4 ; // mirror inversion x, y, z are m_BumpRobot.transform.localScale = scale;