Unity connecting ws, without any plug-ins, and finally get busy for a day, and we have not connected, the original is not added header,
The code is relatively simple, straightforward posted all living beings
using System; using System.Net.WebSockets; using System.Text; using System.Threading; using UnityEngine; public class NewBehaviourScript : MonoBehaviour { private void Start() { WebSocket(); } public async void WebSocket() { try { ClientWebSocket ws = new ClientWebSocket(); CancellationToken ct = new CancellationToken(); //添加header //ws.Options.SetRequestHeader("X-Token", "eyJhbGciOiJIUzI1N"); Uri url = new Uri("ws://121.40.165.18:8800/v1/test/test"); await ws.ConnectAsync(url, ct); await ws.SendAsync(new ArraySegment<byte>(Encoding.UTF8.GetBytes("hello")), WebSocketMessageType.Binary, true, ct); //发送数据 while (true) { var result = new byte[1024]; await ws.ReceiveAsync(new ArraySegment<byte>(result), new CancellationToken());//接受数据 var str = Encoding.UTF8.GetString(result, 0, result.Length); Debug.Log(str); } } catch (Exception ex) { Console.WriteLine(ex.Message); } } }