Disclaimer: This blog seriousness nonsense, the article content can not reference. This article is a blogger original article, shall not be reproduced without the bloggers allowed. Pictures are resources for learning to share use for reference purposes only, not for commercial behavior of the blog used. Communicators conceited. If this blog article written infringe your rights, please reach out to leave a message, we will promptly remove content. https://blog.csdn.net/BuladeMian/article/details/90409024
Squares contain BoxCollider, not checked IsTrigger, both Static static objects (so that it can be baked)
Left long box was left wall, left the door frame
Right long box is the right wall, the right door
The middle of the square is the door
NavMeshAgent role can not pass through the door of the solution:
From about 1 to pull the door away.
2. a discharge below the door Plane object, so that it can be baked.
3. OffMeshLink assembly, and the StartPointTrans EndPointTrans narrow, so that only the role to pass through the door smoothly.