Running on different platforms, the different load paths www, protocol type, there are differences!
Load resources in unity Editor mode or under Apple (ios):
String path = @ " File: /// " + Application.streamingAssetsPath + " / " + " full filename " ; // must add @ 'File: /// "
the WWW the WWW = new new the WWW (path);
Loading resources on the Android platform:
Application.streamingAssetsPath Android platform in default to have " JAR: File: /// " prefix, can be loaded directly using www
String path = Application.streamingAssetsPath + " / " + " full file name " ;
WWW www = new WWW(path);