The first course design experiment report

First, the pilot project name

Aircraft game

Second, the experimental project functional description

The game is to destroy enemy aircraft clearance to score the game. This game is a game, usually stressful times can be appropriate to play, in which to find a sense of accomplishment and calm your mood in which to get some pleasure.

Third, the project introduces modular structure

The project consists of six modules

First, move the cursor to the (x, y) position

By the function void gotoxy (int x, int y) implemented

Second, to hide the cursor

Implemented by the function void HideCursor ()

Third, the data initialization

By the function void startup () implemented

Fourth, the display screen

By the function void show () to achieve

Fifth, the update has nothing to do with user input

void updateWithoutInput by the function () implementation

Sixth, the update associated with user input

void updateWithInput by the function () implementation

Seven, all modules are linked to constitute a game

Implemented by the main function

Fourth, implement the interface display

V. code hosting links

https://gitee.com/Leehomwang/Grenier-RHW-1

Six experimental summary

Questions: 1, the game is not easy to move up, every movement there is a need to enter the Enter key.

2, this game is too simple, experience the sense of the game is not strong.

Solution: Beginner this thing yet there is no solution.

Summary: Learning is a slowly progressive process, only slowly from the simple to the complex, as a beginner, I can now only be able to understand simple game, but it does not matter, as just learning c language, just as the first learn to read and then write. I believe that before long, I can also write their own game to.

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Origin www.cnblogs.com/Leehomwang/p/11069003.html