Map
Node.h
#ifndef NODE_H_
#define NODE_H_
class Node
{
public:
Node(char data = 0);
char m_cData;
bool m_bIsVisited;
};
#endif // !NODE_H_
Node.cpp
#include "Node.h"
Node::Node(char data)
{
m_cData = data;
m_bIsVisited = false;
}
CMap.h
#ifndef CMAP_H_
#define CMAP_H_
#include "Node.h"
#include <vector>
using namespace std;
class CMap
{
public:
CMap(int capacity);
~CMap();
bool addNode(Node *pNode); //向图中加入顶点
void resetNode(); //重置顶点
bool setValueToMatrixForDirectedGraph(int row, int col, int val = 1); //为有向图设置邻接矩阵
bool setValueToMatrixForUndirectedGraph(int row, int col, int val = 1);//为无向图设置邻接矩阵
void printMatrix(); //打印邻接矩阵
void depthFirstTraverse(int nodeIndex); //深度优先遍历
void breadthFirstTraverse(int nodeIndex); //广度优先遍历
private:
bool getValueFromMatrix(int row,int col, int &val);//从矩阵中获得权值
void breadthFirstTraverseImpl(vector<int> preVec); //广度优先遍历实现函数
private:
int m_iCapacity; //图中最多可以容纳的顶点数
int m_iNodeCount; //已经添加的顶点(结点)个数
Node *m_pNodeArray; //用来存放顶点数组
int *m_pMatrix; //用来存放邻接矩阵
};
#endif // !CMAP_H_
#pragma once
CMap.cpp
#include "CMap.h"
#include <iostream>
using namespace std;
CMap::CMap(int capacity)
{
m_iCapacity = capacity;
m_iNodeCount = 0;
m_pNodeArray = new Node[m_iCapacity];
m_pMatrix = new int[m_iCapacity*m_iCapacity];
//初始化内部数据 将所有成员设置为0
memset(m_pMatrix, 0, m_iCapacity*m_iCapacity * sizeof(int));
//等效于
//for (int i = 0; i < m_iCapacity*m_iCapacity; i++)
//{
// m_pMatrix[i] = 0;
//}
}
CMap::~CMap()
{
delete[] m_pNodeArray;
delete[] m_pMatrix;
}
bool CMap::addNode(Node * pNode)
{
if (!pNode||m_iNodeCount==m_iCapacity)
{
return true;
}
m_pNodeArray[m_iNodeCount++] = pNode->m_cData;
return true;
}
void CMap::resetNode()
{
for (int i = 0; i < m_iNodeCount; i++)
{
m_pNodeArray[i].m_bIsVisited = false;
}
}
bool CMap::setValueToMatrixForDirectedGraph(int row, int col, int val)
{
//row代表行 col代表列
if (row < 0||row>=m_iCapacity)
{
return false;
}
if (col < 0 || col >= m_iCapacity)
{
return false;
}
m_pMatrix[row*m_iCapacity + col] = val;
return true;
}
bool CMap::setValueToMatrixForUndirectedGraph(int row, int col, int val)
{
if (row < 0 || row >= m_iCapacity)
{
return false;
}
if (col < 0 || col >= m_iCapacity)
{
return false;
}
m_pMatrix[row*m_iCapacity + col] = val;
m_pMatrix[col*m_iCapacity + row] = val;
return true;
}
void CMap::printMatrix()
{
for (int i = 0; i < m_iCapacity; i++)
{
for (int k = 0; k < m_iCapacity; k++)
{
cout << m_pMatrix[i*m_iCapacity + k] << " ";
}
cout << endl;
}
}
void CMap::depthFirstTraverse(int nodeIndex)
{
int value = 0;
cout << m_pNodeArray[nodeIndex].m_cData << " ";
m_pNodeArray[nodeIndex].m_bIsVisited = true;
for (int i = 0; i < m_iCapacity; i++)
{
getValueFromMatrix(nodeIndex, i, value);
if (value&& !m_pNodeArray[i].m_bIsVisited) //有与其连接的点 没有被访问过
{
depthFirstTraverse(i);
}
}
}
void CMap::breadthFirstTraverse(int nodeIndex)
{
cout << m_pNodeArray[nodeIndex].m_cData << " ";
m_pNodeArray[nodeIndex].m_bIsVisited = true;
vector<int> curVec;
curVec.push_back(nodeIndex);
breadthFirstTraverseImpl(curVec);
}
void CMap::breadthFirstTraverseImpl(vector<int> preVec)
{
int value = 0;
vector<int> curVec;
for (int j = 0; j < int(preVec.size()); j++)
{//遍历vector数组中的数
//判断当前结点与其他结点是否有连接
for (int i=0;i <m_iCapacity;i++ )
{
getValueFromMatrix(preVec[j], i, value);
if (value&&!m_pNodeArray[i].m_bIsVisited)
{
cout << m_pNodeArray[i].m_cData << " ";
m_pNodeArray[i].m_bIsVisited = true;
curVec.push_back(i);
}
}
}
if (curVec.size() != 0)
{
breadthFirstTraverseImpl(curVec);
}
}
bool CMap::getValueFromMatrix(int row, int col, int & val)
{
if (row < 0 || row >= m_iCapacity)
{
return false;
}
if (col < 0 || col >= m_iCapacity)
{
return false;
}
val = m_pMatrix[row*m_iCapacity + col];
return true;
}
demo.cpp
#include <iostream>
#include <cstdlib>
#include "CMap.h"
using namespace std;
/*
图的存储和遍历
A
/ \
B D
/\ /\
C F G-H
\/
E
*/
int main()
{
CMap *pMap = new CMap(8);
Node *pNodeA = new Node('A');
Node *pNodeB = new Node('B');
Node *pNodeC = new Node('C');
Node *pNodeD = new Node('D');
Node *pNodeE = new Node('E');
Node *pNodeF = new Node('F');
Node *pNodeG = new Node('G');
Node *pNodeH = new Node('H');
pMap->addNode(pNodeA);
pMap->addNode(pNodeB);
pMap->addNode(pNodeC);
pMap->addNode(pNodeD);
pMap->addNode(pNodeE);
pMap->addNode(pNodeF);
pMap->addNode(pNodeG);
pMap->addNode(pNodeH);
pMap->setValueToMatrixForUndirectedGraph(0, 1);
pMap->setValueToMatrixForUndirectedGraph(0, 3);
pMap->setValueToMatrixForUndirectedGraph(1, 2);
pMap->setValueToMatrixForUndirectedGraph(1, 5);
pMap->setValueToMatrixForUndirectedGraph(3, 6);
pMap->setValueToMatrixForUndirectedGraph(3, 7);
pMap->setValueToMatrixForUndirectedGraph(6, 7);
pMap->setValueToMatrixForUndirectedGraph(2, 4);
pMap->setValueToMatrixForUndirectedGraph(4, 5);
pMap->printMatrix();
cout << endl;
pMap->depthFirstTraverse(0);
pMap->resetNode();
cout << endl;
pMap->breadthFirstTraverse(0);
delete pMap;
system("pause");
return 0;
}