Use meshBaker merge multiple mesh optimization

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I used here is the Mesh Baker 3.24.1.
Download Link: https://pan.baidu.com/s/1UER6EKKEdIkUlSHBq6cvCw extraction code: pk6i

After the download is complete import mesh Baker project
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view GameObject-> CreateOther-> MeshBaker-> Mesh And MaterialBaker. If you have this option describes the import was successful. If you do not need to re-import.

Let's do a test, look at the effect of
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data before and after contrast to Baker. Apparent discrepancies optimized
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additional resources will be used after the merge, and generates new resource baker
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Specific operation procedures
selected GameObject-> CreateOther-> MeshBaker-> Mesh And MaterialBaker: 1
is created out after selecting a TextureBaker (0) Object
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2: Baker all objects to be selected. Then select Add Selected Meshes toTarget objects added to Object to be Combined in
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3: Create a resource to export
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4: Select baker Materials. The material will need to be merged into a single Here Insert Picture Description
5: The final choice meshBaker, you can generate the required content.
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Origin blog.csdn.net/zhengjuqiang/article/details/91807769