The first phase of a sprint

  • 1. The beginning of the article gives the team the serial number, software development name, address of the warehouse. (1')

01 Group: nine hundred million girls dream

Members: Qin Meng Yuan - Project Manager

      LiBoWen - software engineer and captain

      Yang Yang -UI designer

      Zhang Bo - Software Engineer

      CHEN Tian - Software Engineer

      Liuzhen Lin - Software Engineering Testing Division

Software Development: Snake Wars

Code Cloud Warehouse Address: https://gitee.com/zhangyebo/mine-clearance

Blog authors: Qin Meng Yuan

  • 2. gives complete the software needs to be done (Product Backlog) and the corresponding instructions. (19 ')

First product manager once again needs analysis. Market research and then assign tasks to produce a WBS chart. Follow the daily progress of the task .UI designers continue to collect material. Optimized interface. Software engineers continue writing code in this sprint. Complete ranking list the game difficult tasks such as software engineering division of the test code is tested daily submissions. and report.

  • 2.1 gives WBS FIG. (1')
  • 2.4 lists the software development tasks according to WBS chart. (1')
  1. Game pause function
  2. Mediation difficulty mode
  3. Background music. Sound death
  4. Continue button to jump start
  5. Difficulty moving snake acceleration mode

2.5 software development tasks in detail, such as: the completion of the enemy bullets and collision detection. (2')

      Snake eat food changes

      Difficulty modes accelerating change

  • 2.8 gives software testing tasks based software development tasks. (1')

If (1) Test snake longer after eating food

(2) random testing of food is normal refresh

(3) whether the test button Start End

If (4) the normal operation of the test material is added ui

(5) difficult test mode if the snake move quicker

  • 2.10 According to the rational development of the software development tasks UI design and material production tasks. (1')
  1. Collection of new material
  2. Change snake skin
  3. Add sound effects of death
  4. Optimal operation interface
  5. Background picture screen update
  • 2.11 develop other reasonable tasks according to project objectives. (1')

             Snake skin. Whether eating food longer. Background music. Sound death ......

  • 2.12 warehouses, there Product Backlog Markdown format under Product Manager / Project Manager branches. ( 1)  
  • 3 shows the completed thing to do in this sprint (Sprint Backlog) and the corresponding instructions. (9')
  • 3.1 gives the first sprint needs to be done to complete the software and content all from the need to do (Product Backlog). (1') 
  • Game pause function - the game is paused
  • Mediation difficulty modes - easy - simple - difficult
  • Background music sound the death - Increased feeling the music
  • Continue button to jump start - could jump to game interface
  • 3.2 gives the approximate division of all things and the completion schedule. (1')

Software Engineer - write code (05 / 14-05 / 28)

UI Designer - collecting material changes to optimize the interface (05 / 14-05 / 20).

Project Manager - assign tasks to follow up progress (05 / 14-05 / 28)

When the software engineering test - test code (05 / 15-05 / 28)

 

  • 3.3 shows why these tasks to be completed in the first sprint. (1')

As it has been the final stage of the game a little achievement must be able to run at the same time also add some fun discussion meeting established a clear mission objectives, so must be completed.

  • 3.5 second sprint in content creation in the ISSUES and developed a start time and end time, and priority. All creation has a beginning and ending time, and priority 5 points, 4 points most, half of the 3 points, 2 points small part, only a 1 point. (5 points)

 

  • 5. The sprint summary. (8')

 

  • 5.1 The sprint to complete the given situation, which completed the task, which the remaining tasks, and task completion receive for each team member. (1')

Unfinished tasks: ui background music also added optimization software engineers modify disorders.

Each member to receive and complete the task and finish every day.

  • The sprint in 5.2 are given problems. (1')

 Question: members receive the task does not need to be reminded of code to write positive aspects of daily follow up a little bumpy project manager is not timely....

 

  • 5.4 shows the improvements the problem. (1')

 Tasks receive no positive. Will inform or remind the night before class. To receive and carry out the task.

Project manager for personal reasons are now being improved. Team with a positive and upward

Write code rewrite in a little effort

 

  • 5.6 gives the next step of the general plan. (1')

 下一步确认游戏增加的功能都能够正常运行之后继续开发.给游戏增加类似无尽模式的玩法.增加蛇能够更换皮肤.更加新颖.当然是在软件工程师实力允许的情况下进行.具体还要和队员开会决定

  • 5.7 经过讨论,将100分按照团队成员的贡献度分配给每个成员,注意:每位团队成员的贡献得分加和不超过100分。(1')

 软件工程师:李博文(15)

 软件工程师:张业博(15)

 软件工程师:陈天明(15)

项目经理:秦梦缘(15)

UI设计师:杨阳(15)

软件工程测试师:刘振林(10)

1组的每个小可爱很积极努力.软件工程师是后调来的和大家一起工作的时间并没有那么长而已并不代表不积极.都很优秀.

  • 5.8 仓库中项目经理/产品经理分支下有Markdown格式的本次冲刺总结。(1')

 

  • 6.每日立会。(16')

 

 

  • 6.5 每日立会内容具体实际。全部内容都具体实际得5分,大部分内容具体实际得4分,一半内容具体实际得3分,小部分内容具体实际得2分,所有内容都较模糊得1分。(5')

              由于项目经理前期没弄明白所以一直提交的是word.后几次例会在.md的内容里.后期修改没有更改过来.

  • 7.代码提交。(11')
  • 7.1 仓库中,软件工程师分支下有每天软件工程师提交或修改的代码。(1')
  • 7.2 每天软件工程师都有新代码或代码修改的提交。每天都有得5分,有8-9天得4分,有6-7天得3分,有4-5天得2分,有1-3天得1分。(5')
  • 7.3 所有提交都有清晰明确的注释信息。全部提交有清晰明确的注释信息得5分,大部分有得4分,一半有得3分,少部分有得2分,全部注释都很模糊或者敷衍得1分。(5')

  • 8.软件测试。(10')
  • 8.1 仓库中,软件测试工程师分支下有每天软件测试工程师对的测试记录。(1')
  • 8.2 每天软件测试工程师都有测试记录的提交。每天都有得5分,有8-9天得4分,有6-7天得3分,有4-5天得2分,有1-3天得1分。(5')

  • 8.3 测试工程师发现的Bug提交到了ISSUES中。(1')

  • 8.4 Bug报告准确详细。全部Bug报告准确详细得3分,部分Bug报告准确而详细得2分,所有Bug报告都很粗糙简陋得1分,没有Bug报告不得分。(3')

 

  • 9.软件运行效果。(6')

  • 9.1 提供了可运行的软件的下载地址并能成功下载且运行。若无法下载或无法运行则第9项所有评分为0分。(1')

        下载地址: https://gitee.com/zhangyebo/mine-clearance/tree/master

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Origin www.cnblogs.com/Qqinmengyuan/p/10940320.html