April 2018 - May 2019 blotters

Year after year had to face the fact that water, warned under his own future, I hope next time review can really make a difference and so when this blog breakthrough.

This period of time was a feeling older, physical deterioration, do not love sports, can not stay up too 1:30 am, to see every day 007 every day Master liver audio tour kind of unspeakable envy ...

Anyway face the reality, there are no heroes do not have time sad, just try to do every day.

This year the goal is tentatively scheduled for from the CPP back Unity3D, because the PC has the support IL2CPP, pure CPP framework to be put off.

In fact, open source projects to see more without fine, should be changed to an intensive reading program, complete fully digested, such as Godot, there are as many 2D skeletal animation, must have time to read, but now, no energy, and to later .

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2018

April ========================================

4, a preliminary analysis Fight N Rage

May ========================================

4, Blender2.79, ShaderForge 1.38 and Amplify Shader Editor 1.4.5 node implements analysis

June ========================================

2, Gamemaker, Mario project analysis

July ========================================

20, JavaScript code injection browser redirect

August ========================================

13, Unity3D, C ++, fighting games key moves judgment

September ========================================

Speaking of two-point voice Hospital

October ========================================

20, Unity3D Dev Console and two-point analysis of hospital development console commands

25, salt and shelters, stairs slope determination

November ========================================

7, C # anti-aliasing tool de4dot

16, analysis Celeste, Bleed2, Owlboy, 2D map rendering

December ========================================

26, CPP, SDL2, ass, playing with ogv video subtitles, music and picture synchronization

 

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Origin www.cnblogs.com/kileyi/p/10928972.html