A netizen recently shared Epic Games' official "Unreal Engine Code Specifications", pointing out that some of the regulations are outrageous, and questioning Epic's "why would it turn something that was not a problem into a problem?"
After verification, the screenshot above does come from the official Unreal Engine documentation. But this is not a requirement for Epic Games to develop using Unreal Engine 5, but Epic's self-restraint - "At Epic Games, we have some simple coding guidelines and conventions. This document reflects the current status of coding standards at Epic Games." Coding guidelines must be followed.”
Further reading
- Linus Torvalds passes proposal to avoid terms like master/slave in Linux
- MySQL deletes terms such as master, blacklist and whitelist
- LLVM developers discuss renaming "master"
- GitHub will replace terms like master to avoid associations with slavery
- Chromium and Go developers propose replacing words like "blacklist" and "slave"
- After Redis, Python’s master-slave may also be modified helplessly.
- So helpless! The Redis author was forced to modify the description of the master-slave architecture