How to make a simple game by yourself using programming?

Hello everyone, my name is Gulu Melody. It’s a pleasure to meet you all again! Have you missed my little babies after such a long time? Hahahahahahaha Let’s get into today’s theme. Let’s learn with Melody how to make a simple little game by yourself using programming.

Game development is a challenging and creative task in the fields of computer science and software engineering. Game development involves many different technologies, including graphics programming, physics engines, collision detection, user input handling, and more. In this article, we will explore how to write a simple platform jumping game using Python and Pygame.

Step 1: Determine the Game Concept

First, decide on the concept of the game you want to create. In this example, we will create a platform-based jumping game where the player needs to control the character to jump over obstacles and collect gems. The goal of the game is to collect as many gems as possible and avoid collisions with enemies or obstacles.

Step 2: Install Python and Pygame

Before you start writing code, you need to make sure that Python and Pygame are installed on your computer. Python is a widely used high-level programming language, and Pygame is a Python game development framework.

Step 3: Create the game window and main loop

Create the game window in code and set up the game's main loop. The main loop is responsible for processing user input, updating game state, and rendering the game interface. We can use the functions provided by Pygame to create the game window and main loop.

pythonCopy Code

import pygame

#Initialize Pygame

pygame.init()

# Set window size and title

screen_width = 640

screen_height = 480

screen = pygame.display.set_mode((screen_width, screen_height))

pygame.display.set_caption("Jumping Game")

# Set game clock

clock = pygame.time.Clock()

# Game main loop while True:

    # Handle events

    for event in pygame.event.get():

        if event.type == pygame.QUIT:

            pygame.quit()

            sys.exit()

    # Update game status

    # ...

    #Render the game interface

    # ...

    # Refresh the screen

    pygame.display.flip()

    # Control game frame rate

    clock.tick(60)

In this code, we first initialize Pygame, then create a window and set the window size and title. Next, we create a game clock and handle events, update game state, and render the game interface in the main loop. Finally, we use the pygame.display.flip() function to refresh the screen and the clock.tick(60) function to control the game frame rate.

Step 4: Add game objects and animations

According to your game concept, add game objects to the game, such as player characters, enemies, props, etc. Implement movement, collision detection, and animation effects for these objects. In this example we will add a protagonist and gems.

pythonCopy Code

class Player(pygame.sprite.Sprite):

    def __init__(self):

        super().__init__()

        self.image = pygame.Surface((32, 32))

        self.image.fill((255, 0, 0))

        self.rect = self.image.get_rect()

        self.rect.centerx = screen_width // 2

        self.rect.bottom = screen_height - 10

    def update(self):

        keys = pygame.key.get_pressed()

        if keys[pygame.K_LEFT]:

            self.rect.x -= 5

        if keys[pygame.K_RIGHT]:

            self.rect.x += 5

        # Make sure the character doesn't move off screen

        if self.rect.left < 0:

            self.rect.left = 0

        elif self.rect.right > screen_width:

            self.rect.right = screen_width

class Gem(pygame.sprite.Sprite):

    def __init__(self, x, y):

        super().__init__()

        self.image = pygame.Surface((16, 16))

        self.image.fill((0, 255, 0))

        self.rect = self.image.get_rect()

        self.rect.x = x

        self.rect.y = y

gems = pygame.sprite.Group()for i in range(10):

    gem = Gem(random.randint(0, screen_width), random.randint(0, screen_height))

    gems.add(gem)

all_sprites = pygame.sprite.Group()

player = Player()

all_sprites.add(player)

all_sprites.add(gems)

In the above code, we define a Player class and a Gem class. The Player class represents the protagonist in the game, and the Gem class represents gems. We added an update function to the Player class to update the character's position based on user input. In the Gem class, we generate 10 gems using random positions and add them to a Pygame Group object. Finally, we add the character and gems to a Group object called all_sprites.

Step 5: Process user input

Add code to handle user input such as keyboard keys, mouse clicks, etc. Update game state based on user input.

pythonCopy Code

while True:

    # Handle events

    for event in pygame.event.get():

        if event.type == pygame.QUIT:

            pygame.quit()

            sys.exit()

    # Update game status

    all_sprites.update()

    # Impact checking

    hits = pygame.sprite.spritecollide(player, gems, True)

    for hit in hits:

        pass

    #Render the game interface

    screen.fill((0, 0, 0))

    all_sprites.draw(screen)

    # Refresh the screen

    pygame.display.flip()

    # Control game frame rate

    clock.tick(60)

In the main loop, we use Pygame's event.get() function to obtain user input. We also call the update function on the all_sprites object to update all game objects. After the game state is updated, we use the pygame.sprite.spritecollide() function to perform collision detection. If the character touches a gem, we can perform specific operations on the gem.

Step 6: Implement game logic and rules

Write code to implement the game's logic and rules. For example, scoring, level switching, victory or defeat conditions, etc.

pythonCopy Code

score = 0

font = pygame.font.Font(None, 28)

while True:

    # Handle events

    for event in pygame.event.get():

        if event.type == pygame.QUIT:

            pygame.quit()

            sys.exit()

    # Update game status

    all_sprites.update()

    # Impact checking

    hits = pygame.sprite.spritecollide(player, gems, True)

    for hit in hits:

        score += 10

    #Render the game interface

    screen.fill((0, 0, 0))

    all_sprites.draw(screen)

    # Show score

    score_text = font.render("Score: {}".format(score), True, (255, 255, 255))

    screen.blit(score_text, (10, 10))

    # Refresh the screen

    pygame.display.flip()

    # Control game frame rate

    clock.tick(60)

In this example, we added a variable called score to track the player's score. We also use Pygame's font module to display score text.

Step 7: Test and debug

As you write code, continually test and debug your game. Make sure the game runs properly, without errors, and try to optimize performance.

Step 8: Publish and Share

When you've finished developing and testing your game, package and release it on the appropriate platforms. You can share your game with friends, upload it to the gaming community, or publish it to the mobile app store.

Summarize

In this article, Melody introduces you to how to use Python and Pygame to write a simple platform jumping game. We cover many basic aspects of game development, such as creating game windows, adding game objects and animations, handling user input, implementing game logic and rules, and more. Through this example, you can better understand the process and techniques of game development and start creating your own games! Melody looks forward to everyone’s display results!

It’s time to say goodbye, see you next time! 886~~

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Origin blog.csdn.net/weixin_68499539/article/details/135362088