threejs built-in variable function

Refer to glsl documentation

threejs built-in variables

vertex shader

  • highp vec4 gl_PointSize point size
  • mediump float gl_Position Needless to say

fragment shader

  • mediump vec4 gl_FragCoord screen coordinate system
  • bool gl_FrontFacing
  • mediump vec4 gl_FragColor most important
  • mediump vec4 gl_FragData[gl_MaxDrawBuffers] cache data
  • mediump vec2 gl_PointCoord The coordinate system used when using textures for points

constant

  • const mediump int gl_MaxVertexAttribs = 8;
  • const mediump int gl_MaxVertexUniformVectors = 128;
  • const mediump int gl_MaxVaryingVectors = 8;
  • const mediump int gl_MaxVertexTextureImageUnits = 0;
  • const mediump int gl_MaxCombinedTextureImageUnits = 8;
  • const mediump int gl_MaxTextureImageUnits = 8;
  • const mediump int gl_MaxFragmentUniformVectors = 16;
  • const mediump int gl_MaxDrawBuffers = 1;

built-in functions

If you don’t understand the function well, you can check it out on this website , the effect is more intuitive. I won’t post pictures, after all, it’s better to do it yourself.

Trigonometric functions

  • radians angle to radians
  • degree angle of rotation in radians
  • sin
  • cos
  • tan
  • asin
  • acos
  • for the purpose

exponential function

  • pow
  • exp
  • log
  • exp2
  • log2
  • sqrt
  • inversesqrt = 1/sqrt

Commonly used functions

  • abs
  • sign
  • floor
  • ceil
  • fract = x - floor(x)
  • mod
  • min
  • max
  • clamp
  • mix
  • step
  • smoothstep

Geometric functions

  • length
  • distance
  • dot
  • cross
  • normalize
  • faceforward
  • reflect
  • refract

matrix function

  • matrixCompMult

vector correlation function

  • lessThan
  • lessThanEqual
  • greaterThan
  • greaterThanEqual
  • equal
  • notEqual
  • any
  • all
  • not

Texture related functions

  • texture2D
  • texture2DProj
  • texture2DLod
  • texture2DProjLod
  • textureCube
  • textureCubeLod

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Origin blog.csdn.net/xo19882011/article/details/135089043