【background】
In the previous articles, we discussed how to set up the signaling server, how to send the picture to the remote end and how to use the browser to view the synchronized picture. Today we will discuss how to receive the picture internally in Unity.
Before reading this article, please read several previous blog posts on web server settings and basic remote screen functions. (View under the same column)
【step】
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Start Web.app.
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Build a sample project and run the project.
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Open a sample project in the Unity editor and click the BroadCast button.
4. Click the Receiver button again, Start.