Preface
Today I saw an air wall special effect on YouTube, and I thought it was very nice. Today we are going to implement the following sci-fi style air wall.
The effect is as follows:
lattice
Dots: The lattice SubGraph node provided in the official example of ShaderGraph, as shown in the figure below, we need to import the example
air flow
We multiply the Dots lattice and SimpleNoise to get the basic style of an air wall, as shown below:
Then we add an up and down flowing air effect. We achieve this effect through the flow of time and GradientNoise, as shown below: