How Unity's ShaderGraph implements a sci-fi air wall

Preface

Today I saw an air wall special effect on YouTube, and I thought it was very nice. Today we are going to implement the following sci-fi style air wall.
The effect is as follows:
Insert image description here

lattice

Dots: The lattice SubGraph node provided in the official example of ShaderGraph, as shown in the figure below, we need to import the example
Insert image description here
Insert image description here

air flow

We multiply the Dots lattice and SimpleNoise to get the basic style of an air wall, as shown below:
Insert image description here
Then we add an up and down flowing air effect. We achieve this effect through the flow of time and GradientNoise, as shown below:
Insert image description here

mask

Guess you like

Origin blog.csdn.net/qq563129582/article/details/134092611