Add modifications to the attribute parameters of Inspance in Unity

 1. Using [InspectorName(" ")], the enumeration displayed in the Inspector panel is the content customized in the script.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum MentText
{
    [InspectorName("第一")]
    One,
    [InspectorName("第二")]
    Two,
    [InspectorName("第三")]
    Three
}

public class TextMenu : MonoBehaviour
{
    //在Inspector面板显示的是定义的InspectorName中的内容
    public MentText buJianState = MentText.One;
}

 

 

2. Hover the mouse over the attribute in the Inspector to display the content of the defined attribute.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class InstectorScript : MonoBehaviour
{
    [Tooltip("在Inspector面板上鼠标悬停后可观察到的信息")]
    public Transform Trans_Info;
}

 

 

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Origin blog.csdn.net/qq_34444468/article/details/113738327