Please flexibly change related functions and parameter configurations according to your own project needs! ! !
using UnityEngine;
using System.Collections;
using System.IO.Ports;
using System;
using System.Threading;
/// <summary>
/// 串口通讯协议接口管理类
/// </summary>
public class PortControl : SingletonLock<PortControl>
{
#region 定义串口属性
/// <summary>
/// 端口
/// </summary>
public string portName = "COM6";
/// <summary>
/// 所有设备端口
/// </summary>
private string[] allPorts;
/// <summary>
/// 波特率
/// </summary>
public int baudRate = 9600;
/// <summary>
/// 奇偶性
/// </summary>
public Parity parity = Parity.None;
/// <summary>
/// 数据位
/// </summary>
public int dataBits = 8;
/// <summary>
/// 停止位
/// </summary>
public StopBits stopBits = StopBits.One;
/// <summary>
/// 用于存储6位数据
/// </summary>
int[] data = new int[6];
/// <summary>
/// 串口控制
/// </summary>
SerialPort sp = null;
#endregion
/// <summary>
/// 初始化串口连接端口
/// </summary>
public void Init()
{
allPorts = SerialPort.GetPortNames();//这一步是动态获取目前计算机检测到的所有串口
OpenPort();//打开串口
}
/// <summary>
/// 开灯
/// </summary>
public void Open()
{
WriteData(StrToToHexByte("01 06 00 01 11 11 14 56"));
}
/// <summary>
/// 关灯
/// </summary>
public void Close()
{
WriteData(StrToToHexByte("01 06 00 01 00 00 D8 0A"));
}
/// <summary>
/// 打开串口
/// </summary>
public void OpenPort()
{
for (int i = 0; i < allPorts.Length; i++)
{
sp = new SerialPort(allPorts[i], baudRate, parity, dataBits, stopBits);
sp.ReadTimeout = 400;//读串口延迟
try
{
sp.Open();
Debug.Log("打开成功");
}
catch (Exception ex)
{
Debug.LogError(ex.Message);
Debug.Log("打开失败");
}
}
}
/// <summary>
/// 发送数据
/// </summary>
/// <param name="bys"></param>
public void WriteData(byte[] bys)
{
if (sp.IsOpen)
{
sp.Write(bys, 0, bys.Length);
}
}
/// <summary>
/// 关闭串口
/// </summary>
public void ClosePort()
{
try
{
sp.Close();
}
catch (Exception ex)
{
Debug.LogError(ex.Message);
}
}
/// <summary>
/// String 类型转换成Byte类型
/// </summary>
/// <param name="hexString"></param>
/// <returns></returns>
private byte[] StrToToHexByte(string hexString)
{
hexString = hexString.Replace(" ", "");
if ((hexString.Length % 2) != 0)
hexString += " ";
byte[] returnBytes = new byte[hexString.Length / 2];
for (int i = 0; i < returnBytes.Length; i++)
returnBytes[i] = Convert.ToByte(hexString.Substring(i * 2, 2), 16);
return returnBytes;
}
private IEnumerator Wirte(byte[] bsy)
{
yield return new WaitForSeconds(0.5f);
WriteData(bsy);
}
}
Reference blog link:Unity serial communication_dlx41179’s blog-CSDN blog