Save time: the complete code is at the bottom
1. Import namespace
using UnityEngine.SceneManagement;
2. (1) Destroy the previous scene after switching scenes
public void S1()
{
SceneManager.LoadScene("Menu_Setting");//场景名称
SceneManager.LoadScene(1);//场景索引
}
(2) Do not destroy the previous scene after switching scenes
public void S1()
{
SceneManager.LoadScene("Menu_Setting",LoadSceneMode.Additive);//场景名称
SceneManager.LoadScene(1,LoadSceneMode.Additive);//场景索引
}
3. Mount the script to the button and add a button click event.
Complete code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Scene_Jump : MonoBehaviour
{
public void S1()
{
SceneManager.LoadScene("Menu_Setting");
}
}