If you want to control whoever you want, get it into the code - get the component - modify the component parameters (variables or methods)
Code example:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class UIcontrol : MonoBehaviour
{
// 演示组件控制
//1.拿到整个游戏物体 2.拿到组件 3.获取用选中的数值
GameObject obj;//类的变量,类的实例化对象
private TMP_Dropdown OneDropdown;
void Start()
{
//------------------获取下拉菜单+组件-----------------
obj = GameObject.Find("Dropdown");//静态函数
OneDropdown = obj.GetComponent<TMP_Dropdown>();//公共函数
DropOptions();//修改选项内容
}
public void DropOptions()
{
OneDropdown.options.Add(new TMP_Dropdown.OptionData("北京"));//添加一个选项
OneDropdown.options.Add(new TMP_Dropdown.OptionData("洛阳"));//添加一个选项
OneDropdown.options.Add(new TMP_Dropdown.OptionData("四川"));//添加一个选项
}
}
Core code: OneDropdown.options.Add(new TMP_Dropdown.OptionData("Sichuan"));//Add an option