The following is a C++ downloader program using the Wt library to download audio files. The code used in this program.
#include <Wt/Wt.h> #include <Wt/Http/DiskCache.h> #include <Wt/Http/HttpClient.h> // Define a function to get the server static std::string get_proxy() { / / Use Wt::Http::get() function to send HTTP request Wt::Http::Response response = Wt::Http::get(""); // Check the response status if (response.status() ! = Wt::Http::StatusOk) { std::cerr << "Failed to get proxy server: " << response.statusText() << std::endl; return ""; } // Parse JSON response Wt ::Json::Value json = Wt::Json::parse(response.text()); return json.toString(); } // Define a class to handle audio download class AudioDownloader : public Wt::WObject { public: // Constructor AudioDownloader(const std::string& url) : Wt::WObject() , url_(url) { // Initialize the downloader init(); } private : // Initialize the downloader void init() { // Create a cache directory cache_dir_ = Wt::Http::DiskCache::createCacheDirectory(); // Create an HTTP client client_ = Wt::Http::HttpClient::create(); // Set up a proxy Server set_proxy(get_proxy()); // Start download download(); } // Set server void set_proxy(const std::string& proxy) { if (!proxy.empty()) { client_->setProxy(proxy ); } } // Start downloading void download() { // Use HTTP client to send GET request Wt::Http::Response response = client_->get(url_); // Check response status if (response. status() == Wt::Http::StatusOk) { // Save the audio file to the cache directory Wt::Http::DiskCache::saveResponseToCache(cache_dir_, url_, response); } else { std::cerr << " Failed to download audio: " << response.statusText() << std::endl; } } // Callback function after the audio download is completed void onDownloadComplete() { // Perform operations after the download is completed // ... } private : std::string url_; std::unique_ptr<Wt::Http::HttpClient> client_; std::string cache_dir_; }; // Main function int main(int argc, char** argv) { //Initialize Wt library Wt::WEnvironment::initialize(argc, argv); // Create an audio downloader AudioDownloader downloader("http://www.qq.com/audio/"); // Start downloading downloader.onDownloadComplete() ; // Wait for the user to input keyboard keys Wt::WEnvironment::waitForKey(); // Destroy the Wt library Wt::WEnvironment::uninitialize(); return 0; }
This program first obtains the IP address of the server and then downloads the audio file using the HttpClient class of the Wt library. After the download is complete, the program calls onDownloadComplete()
the function. In this function you can add the code that needs to be executed.