Blender procedurally generated model imported into Unity/Unreal

procedural generation

When generating, place them at certain intervals to facilitate subsequent instantiation and merging.

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Instantiate

Ctrl A , instance independence

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M Put the independent instances into a collection for easy management

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Re-select the procedural model, Visible Geometry -> Mesh, then the instance will disappear and be placed together with the independent instance just now

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Select all objects in the collection, Ctrl J, enter vertex M and merge by distance (because there are overlapping vertices)

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P is separated by loose blocks. The instantiation is completed at this time and can be imported into Unity Unreal for use.
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Blender's procedural generation function is still not perfect enough. The reason for this is that Blender's geometry node settings display as Alpha clamped/mixed materials will disappear (UV problem, UV related nodes are required), so the material can only be set on the instance. Final implementation example
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Origin blog.csdn.net/euphorias/article/details/124215882