智能家居(1)---工厂模式实现灯光控制(继电器组)以及火灾报警模组的封装

采用工厂模式以面向对象的方式来封装各种设备模块,方便整合项目以及后期的维护和扩展

mainPro.c(主函数)

#include <stdio.h>
#include "controlDevice.h"

struct Devices        *pdeviceHead  = NULL;         //设备工厂链表头

struct Devices* findDeviceByName(struct Devices *phead,char *name)          //在设备链表中查找设备
{
    
    
    struct Devices *tmp = phead;
    if(tmp == NULL){
    
    
        printf("The devicesLink is NULL");
        return NULL;
    
    }else{
    
    
        while(tmp != NULL){
    
    
            if(strcmp(tmp->deviceName,name) == 0){
    
    
                return tmp;
            }
            tmp = tmp->next;
        }
   
     return NULL;   

    }

}

int main()
{
    
    
	if(wiringPiSetup()<0){
    
    //初始化wiringPi外设库

            printf("wiringPi Init failed\n");
            return -1;
        }
      //设备控制工厂初始化
    pdeviceHead = addBathroomLightToDeviceLink(pdeviceHead);        //将卫生灯加入设备链表
    pdeviceHead = addbedroomLightToDeviceLink(pdeviceHead);         //将卧室灯加入设备链表
    pdeviceHead = addRestaurantLightToDeviceLink(pdeviceHead);      //将餐厅灯加入设备链表
    pdeviceHead = addLivingroomLightToDeviceLink(pdeviceHead);      //将客厅灯加入设备链表
    pdeviceHead = addFireToDeviceLink(pdeviceHead);                 //将火灾检测加入设备链表
    pdeviceHead = addBeepToDeviceLink(pdeviceHead);                 //将蜂鸣器加入设备链表

controlDevice.h( 设备类)

#include <wiringPi.h>
#include <stddef.h>

struct Devices
{
    
    
    char deviceName[128];                       //设备名字
    int status;                                 //状态
    int pinNum;                                 //引脚

    int (*deviceInit)(int pinNum);              //设备初始化函数指针,后面类似
    int (*open)(int pinNum);                    //打开设备
    int (*close)(int pinNum);                   //关闭设备
    

    int (*readStatus)(int pinNum);              //读取引脚状态
    int (*changeStatus)(int status);

    struct Devices *next;                       //方便链表使用的结构体指针
};

struct Devices *addBathroomLightToDeviceLink(struct Devices *phead);        //卫生间灯加入设备链表声明,以下类似
struct Devices *addbedroomLightToDeviceLink(struct Devices *phead);         //卧室灯
struct Devices *addRestaurantLightToDeviceLink(struct Devices *phead);      //餐厅灯
struct Devices *addLivingroomLightToDeviceLink(struct Devices *phead);      //客厅灯
struct Devices *addFireToDeviceLink(struct Devices *phead);                 //火灾检测器
struct Devices *addBeepToDeviceLink(struct Devices *phead);                 //蜂鸣器

bathroomLight.c(浴室灯)

#include "controlDevice.h"

int bathroomLightInit(int pinNum)
{
    
    
     pinMode(pinNum,OUTPUT);
     digitalWrite(pinNum,HIGH);

}

int bathroomLightOpen(int pinNum)
{
    
    
    digitalWrite(pinNum,LOW);
}

int bathroomLightClose(int pinNum)
{
    
    
    digitalWrite(pinNum,HIGH);

}

int bathroomLightChangeStatus()
{
    
    
     //暂时不用,后面用着在完善

}

struct Devices bathroomLight = {
    
    

    .deviceName = "bathroomLight",
    .pinNum = 26,
    .deviceInit = bathroomLightInit,
    .open  = bathroomLightOpen,
    .close = bathroomLightClose,
    .changeStatus = bathroomLightChangeStatus,


};

struct Devices *addBathroomLightToDeviceLink(struct Devices *phead)		//将浴室灯加入设备链表的函数
{
    
    
    if(phead == NULL){
    
    
        return &bathroomLight;
    
    }else{
    
    
        bathroomLight.next=phead;
        phead = &bathroomLight;
        return phead;
    }




}

livingroomLight.c(客厅灯)

#include "controlDevice.h"

int livingroomLightInit(int pinNum)
{
    
    
     pinMode(pinNum,OUTPUT);//设置引脚为输出模式
     digitalWrite(pinNum,HIGH);

}


int livingroomLightOpen(int pinNum)
{
    
    
    digitalWrite(pinNum,LOW);
}

int livingroomLightClose(int pinNum)
{
    
    
    digitalWrite(pinNum,HIGH);

}

int livingroomLightChangeStatus()
{
    
    
    //暂时不用,后面用着在完善

}

struct Devices livingroomLight = {
    
    

    .deviceName = "livingroomLight",
    .pinNum = 29,
    .deviceInit = livingroomLightInit,
    .open  = livingroomLightOpen,
    .close = livingroomLightClose,
    .changeStatus = livingroomLightChangeStatus,


};

struct Devices *addLivingroomLightToDeviceLink(struct Devices *phead)
{
    
    
    if(phead == NULL){
    
    
        return &livingroomLight;
    
    }else{
    
    
        livingroomLight.next=phead;
        phead = &livingroomLight;
        return phead;
    }


}

restaurantLight.c(餐厅灯)

#include "controlDevice.h"

int restaurantLightInit(int pinNum)
{
    
    
     pinMode(pinNum,OUTPUT);//设置引脚为输出模式
     digitalWrite(pinNum,HIGH);

}


int restaurantLightOpen(int pinNum)
{
    
    
    digitalWrite(pinNum,LOW);
}

int restaurantLightClose(int pinNum)
{
    
    
    digitalWrite(pinNum,HIGH);

}

int restaurantLightChangeStatus()
{
    
    
    //暂时不用,后面用着在完善

}

struct Devices restaurantLight = {
    
    

    .deviceName = "restaurantLight",
    .pinNum = 28,
    .deviceInit = restaurantLightInit,
    .open  = restaurantLightOpen,
    .close = restaurantLightClose,
    .changeStatus = restaurantLightChangeStatus,


};

struct Devices *addRestaurantLightToDeviceLink(struct Devices *phead)
{
    
    
    if(phead == NULL){
    
    
        return &restaurantLight;
    
    }else{
    
    
        restaurantLight.next=phead;
        phead = &restaurantLight;
        return phead;
    }


}

beedroomLight(卧室灯)

#include "controlDevice.h"

int bedroomLightInit(int pinNum)
{
    
    
     pinMode(pinNum,OUTPUT);//设置引脚为输出模式
     digitalWrite(pinNum,HIGH);

}


int bedroomLightOpen(int pinNum)
{
    
    
    digitalWrite(pinNum,LOW);
}

int bedroomLightClose(int pinNum)
{
    
    
    digitalWrite(pinNum,HIGH);

}

int bedroomLightChangeStatus()
{
    
    
    //暂时不用,后面用着在完善

}

struct Devices bedroomLight = {
    
    

    .deviceName = "bedroomLight",
    .pinNum = 27,
    .deviceInit = bedroomLightInit,
    .open  = bedroomLightOpen,
    .close = bedroomLightClose,
    .changeStatus = bedroomLightChangeStatus,


};

struct Devices *addbedroomLightToDeviceLink(struct Devices *phead)
{
    
    
    if(phead == NULL){
    
    
        return &bedroomLight;
    
    }else{
    
    
        bedroomLight.next=phead;
        phead = &bedroomLight;
        return phead;
    }




}

fire.c(火灾检测)

#include "controlDevice.h"

int fireInit(int pinNum)
{
    
    
     pinMode(pinNum,INPUT);//设置引脚为输出模式

}

int fireStatusRead(int pinNum)
{
    
    
    return digitalRead(pinNum);
    
}


int fireChangeStatus()
{
    
    
    //暂时不用,后面用着在完善

}

struct Devices fire = {
    
    

    .deviceName = "fire",
    .pinNum = 25,
    .deviceInit = fireInit,
    .readStatus = fireStatusRead,
    .changeStatus = fireChangeStatus,


};

struct Devices *addFireToDeviceLink(struct Devices *phead)
{
    
    
    if(phead == NULL){
    
    
        return &fire;
     }else{
    
    
        fire.next=phead;
        phead = &fire;
        return phead;
    }

}
    

beep.c(和火灾检测配合实现火灾报警的蜂鸣器)

#include "controlDevice.h"


int beepInit(int pinNum)
{
    
    
     pinMode(pinNum,OUTPUT);//设置引脚为输出模式
     digitalWrite(pinNum,HIGH);

}

int beepOpen(int pinNum)
{
    
    
    digitalWrite(pinNum,LOW);

}

int beepClose(int pinNum)
{
    
    
    digitalWrite(pinNum,HIGH);

}


int beepChangeStatus()
{
    
    
    //暂时不用,后面用着在完善

}

struct Devices beep = {
    
    

    .deviceName = "beep",
    .pinNum = 24,
    .deviceInit = beepInit,
    .open = beepOpen,
    .close = beepClose,
    .changeStatus = beepChangeStatus,


};

struct Devices *addBeepToDeviceLink(struct Devices *phead)
{
    
    
    if(phead == NULL){
    
    
        return &beep;
    
    }else{
    
    
        beep.next=phead;
        phead = &beep;
        return phead;
    }


}

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Origin blog.csdn.net/m0_68038554/article/details/132218866