Audio services in iOS development: using AudioServicesPlaySystemSound

In iOS application development, audio playback is a common requirement. iOS provides many ways to implement audio playback, one of which is to use AudioServicesPlaySystemSoundfunctions. This article will introduce how to use AudioServicesPlaySystemSoundfunctions to play system sounds in iOS applications.

First, we need to import AudioToolboxthe framework in order to use the relevant audio service functions. In your Xcode project, open the project navigator, select your project, and then select the "Build Phases" tab. Click the "+" button in the "Link Binary With Libraries" section, search and add "AudioToolbox.framework".

Next, we can use AudioServicesPlaySystemSoundfunctions to play system sounds. This function accepts a SystemSoundIDparameter that specifies the sound file to be played. We can use AudioServicesCreateSystemSoundIDfunctions to create one SystemSoundID. Here is a sample code:

import AudioToolbox

func playSystemSound() 

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Origin blog.csdn.net/ByteEchoX/article/details/133480999