【Unity】Android StreamingAssets loading files

Android StreamingAssets loading files

Unity will have problems loading StreamAssets files in the android environment.
There are many solutions online
. Most of them involve the underlying Android to solve
the underlying methods
. Of course, Unity officially recommends using the UnityWebRequest class to access
UnityWebRequest .

However, the official method has a pain point. UnityWebRequest needs to use [Coroutine]

I found a solution using thread asynchronous

public static async Task<Stream> Reader(string path)
    {
    
    
        Stream fs = null;
        UnityWebRequest request = UnityWebRequest.Get(path);
        await request.SendWebRequest();
        if (request.result == UnityWebRequest.Result.ConnectionError)
        {
    
    
            Debug.LogError("Read" + "/ERROR/" + request.error);
        }
        else
        {
    
    
            byte[] results = request.downloadHandler.data;
            if (results.Length > 0)
            {
    
    
                fs = new MemoryStream(results);
            }
        }
        return fs;
    }
public static class ExtensionMethods
{
    
    
    public static TaskAwaiter<object> GetAwaiter(this UnityWebRequestAsyncOperation op)
    {
    
    
        var tcs = new TaskCompletionSource<object>();
        op.completed += (obj) =>
        {
    
    
            tcs.SetResult(null);
        };
        return tcs.Task.GetAwaiter();
    }
}

Implement await UnityWebRequest

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Origin blog.csdn.net/TaoDuanYi/article/details/128859494