FFmpeg/WebRTC/RTMP/RTSP/HLS/RTP player

With the continuous development of Internet technology, audio and video streaming media has been widely used in recent years. This article will focus on six major audio and video streaming technologies: FFmpeg, WebRTC, RTMP, RTSP, HLS and RTP, and analyze their applications, advantages and disadvantages in actual projects in detail.

    FFmpeg FFmpeg is a cross-platform open source audio and video codec library that can process audio and video in multiple formats. Its main functions include audio and video codec, transcoding, collection, filters, etc. FFmpeg supports a variety of mainstream audio and video formats and has high processing performance. With its rich API, developers can easily implement various applications of audio and video processing.

    WebRTC WebRTC is a Real-Time Communication technology that enables web browsers to communicate with real-time voice, video and data. It doesn't require any plugins to be installed, just enable it in supported browsers. WebRTC provides end-to-end encrypted communication to ensure data security. Commonly used in online education, video conferencing and other scenarios.

    RTMP RTMP (Real Time Messaging Protocol) is a real-time message transmission protocol developed by Adobe and implemented based on the TCP protocol. Mainly used for the transmission of real-time audio and video streams, such as live broadcast platforms. RTMP has lower latency and supports real-time interaction, but due to its reliance on Flash player, as Flash is gradually phased out, the scope of RTMP usage is also shrinking.

    RTSP RTSP (Real Time Streaming Protocol) is a network streaming media transmission control protocol, mainly used to control the transmission of real-time multimedia. RTSP provides operations such as playback, pause, and fast forward to control multimedia streams. RTSP is used in IP camera video surveillance, on-demand systems and other scenarios.

    HLS HLS (HTTP Live Streaming) is an HTTP-based streaming media transmission protocol developed by Apple. It slices audio and video into TS files and then transmits them through HTTP protocol. HLS has broad device compatibility and supports adaptive bitrate switching, improving the viewing experience. However, due to the use of HTTP transmission, HLS has higher latency than other protocols and is not suitable for real-time interaction scenarios.

    RTP RTP (Real-time Transport Protocol) is a real-time transmission protocol based on UDP protocol, which is mainly used for the transmission of audio and video data in the network. RTP has lower latency and ensures audio and video synchronization, but does not guarantee data integrity. RTP is often used together with the RTCP protocol to monitor and control real-time data transmission.

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Origin blog.csdn.net/xiehuanbin/article/details/133273338