Delegation is equivalent to treating a certain method as a parameter. When executing the delegate, it is equivalent to executing the method, so this method must have the same parameter type as the delegate.
Simple implementation of delegation
using UnityEngine;
//委托(代理) 是存有对某个方法的引用的一种引用类型变量。
//委托语法:delegate <return type> <delegate-name> <parameter list>
public class DelegateTest : MonoBehaviour
{
//声明一个没有返回值的委托,委托可以写在类中也可以写在类名的外面
public delegate void PrintString(string value);
void Start()
{
DebugString("普通的方法");
//声明一个委托并且将和委托具有相同参数类型的方法DebugString传入
PrintString p1 = new PrintString(DebugString);
//此时这个委托具有和 DebugString方法相同的功能
p1("委托测试");
}
//普通的方法,输出你传入的字符串
public void DebugString(string s)
{
Debug.Log(s);
}
}
Output results
Multicast: Delegate objects can be combined using the "+" operator. A merged delegate calls the two delegates it merges. Only delegates of the same type can be merged. The "-" operator can be used to remove component delegates from merged delegates.
To put it simply, multiple methods can be executed during delegate execution.
using UnityEngine;
//多播(组播),委托对象可使用 "+" 运算符进行合并。一个合并委托调用它所合并的两个委托。只有相同类型的委托可被合并。"-" 运算符可用于从合并的委托中移除组件委托。
public class DelegateTest : MonoBehaviour
{
//声明一个没有返回值的委托,委托可以写在类中也可以写在类名的外面
public delegate void PrintString(string value);
void Start()
{
//声明一个委托并且将和委托具有相同参数类型的方法DebugString传入
PrintString p ;
PrintString p1 = new PrintString(DebugStringOne);
PrintString p2 = new PrintString(DebugStringTwo);
p = p1;
p += p2;
//调用多播
p("委托测试");
}
//普通的方法,输出你传入的字符串
public void DebugStringOne(string s)
{
Debug.Log("DebugStringOne:" + s);
}
public void DebugStringTwo(string s)
{
Debug.Log("DebugStringTwo:" + s);
}
}
Output results