Unity will be accurate to one decimal place after the decimal point

In Unity, you can use the Mathf.Round() function to round the decimal point to one decimal place. For example:

float num= 3.14159265f;
float roundedNum = Mathf.Round(num * 10f) / 10f;

In the above code, we multiply num by 10 and then round it using Mathf.Round() function. Finally, divide the result by 10 to get a number accurate to one decimal place.

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Origin blog.csdn.net/weixin_35752233/article/details/129060247