Introduction to QAnimation

Introduction to QAnimation

QAnimation is an animation class provided in the Qt framework and is used to implement various animation effects of GUI controls. Dynamic effects such as translation, rotation, and scaling can be achieved through QAnimation, and operations such as dynamically adding or deleting controls are also supported.

Basic usage

Create and start animations

By inheriting classes such as QPropertyAnimation, QSequentialAnimationGroup or QParallelAnimationGroup, users can easily create the animations they need.

The following example shows how to create a simple displacement animation and start it later:

QWidget* widget = new QWidget(this);
widget->setGeometry(50, 50, 100, 100);
QPropertyAnimation *animation = new QPropertyAnimation(widget, "geometry");
animation->setDuration(2000);
animation->setStartValue(QRect(50, 50, 100, 100));
animation->setEndValue(QRect(150, 150, 100, 100));
animation->setEasingCurve(QEasingCurve::OutQuad);
animation->start();

Commonly used functions

QAnimation provides some common methods to set and manage animations:

  • setDuration(): Set animation execution time.
  • setStartValue()and setEndValue(): Set the animation start and end status.
  • setEasingCurve(): Set the easing curve of the animation (a curve used to control the change of animation speed).
  • setLoopCount(): Set the number of animation loops, the default is 1 (-1 means infinite loop).
  • setDirection(): Set the forward direction of animation.
  • stop()and pause(): Stop or pause the animation.
  • start(): Start animation.

animation combination

QAnimation also provides a variety of animation combination methods, such as:

  • QSequentialAnimationGroup: Play a series of animations sequentially.
  • QParallelAnimationGroup: Play a group of animations at the same time.
  • QPauseAnimation: Insert a pause period.
  • QAnimationGroup: Plays a group of animations of different types in any order.

The following is a simple QSequentialAnimationGroup example:

QWidget* widget = new QWidget(this);
widget->setGeometry(50, 50, 100, 100);
QPropertyAnimation *animation1 = new QPropertyAnimation(widget, "geometry");
animation1->setDuration(1000);
animation1->setStartValue(QRect(50, 50, 100, 100));
animation1->setEndValue(QRect(150, 150, 100, 100));

QPropertyAnimation *animation2 = new QPropertyAnimation(widget, "geometry");
animation2->setDuration(1000);
animation2->setStartValue(QRect(150, 150, 100, 100));
animation2->setEndValue(QRect(50, 50, 100, 100));

QSequentialAnimationGroup *group = new QSequentialAnimationGroup;
group->addAnimation(animation1);
group->addAnimation(animation2);
group->start();

Performance considerations

QAnimation can achieve smooth animation effects, but it also needs to pay attention to some performance issues. Especially when the number of controls being operated is large or the animation is complex, it may cause performance problems.

It is recommended to reduce system resource consumption by using the following methods:

  • Change animation execution efficiency by adjusting setDuration()parameters such as
  • For controls that do not require operation (or are invisible), disable or pause the corresponding animation.
  • Optimize the layout and display of interface controls, and use caching and other means to speed up the animation rendering process.

in conclusion

In short, QAnimation provides a wealth of functions that can continuously bring unlimited possibilities to Qt application developers. In practical applications, it is necessary to select various QPropertyAnimation, QSequentialAnimationGroup or other animation combination methods based on specific business needs, and set reasonable parameters and execution strategies to achieve the best animation effects and performance.

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Origin blog.csdn.net/qq_25549309/article/details/131710331