Mo Chen - UE4 introductory tutorial notes - Three

1. Composition

Explanation: Form a concept in your mind, highlight the center of gravity of the picture and establish the main body of the picture, and use guiding lines to guide the audience's eyes towards the main body in an organized and arranged manner.

Two steps: 1. Determine the subject, 2. Guide and organize the audience’s attention to the subject.
Methods to confirm the subject: size, shape, color, light and shadow, virtuality and reality

  • Confirm the subject
    Size: Enlarge the subject, or reduce the subject


    Shape:

    Color:

    Light and shadow: 1. Light occlusion, 2. Light and shadow contrast



    Virtual and solid: Blur other objects except the subject
  • Leading lines of the picture:

    Triangular composition: regular triangle, oblique triangle, inverted triangle (inverted triangle has a sense of crisis)


    Parallel line composition: vast picture (pure parallel line composition, easy to look thin when combined with curved composition)

    Vertical line composition: suitable for cities , forest, characterized by solemnity and solemnity, easy to express height and depth.

    Diagonal composition: showing the dynamic and tension of the picture. Curved

    composition: characterized by extension and guidance.


    Circular composition: characterized by gathering.


     
  • Balance


    There is a saying of gathering and dispersing when placing objects:
    gathering is in the center of the main body, and dispersion is secondary embellishment in non-center places.



     
  • substitution rule

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Origin blog.csdn.net/K_SanRen/article/details/129835839